Counter-Strike 2

Counter-Strike 2

de_amigo
Short A rush fix ideas and analysis
I'll start with mine. An immediate issue I saw was that T's can peek from behind cover of the box near the A site, while CTs are exposed from this angle before they can reach similar cover behind the Short Box on A site. While CTs generally reach this sooner, it seems off for a CT to be more exposed than a T without overextending (notable exception is crossing mid on Dust 2).

The wall blocking Short A from A site, remove the lower ledge and sloped section of the wall (5 grid squares in length), move the box over to be next to the wall as before. What this does is turn this into a sort of Long A Dust 2 sort of lane, where AWP engagements are going to likely happen, but a bit more convoluted so that rifle and SMG engagements are just as viable. The CTs will be able to see down Short A from the CT entrance to A site, which they seem to reach first a couple seconds before the T's can round the corner at the back of Short A. If covering the entire gap with a smoke is desired, move the other side of the opening (likely need to create an independent wall) inward.

Next, the platform at the back of Short A, add a wall above it so that we have a full-length wall to bounce smoke grenades off of to close the gap if we can't challenge the enemy AWPer head to head; a nice bounce will place it about next to the tall box in the middle of Short A, allowing the T's to advance, and attempt to use the above mentioned box to engage the CTs guarding A site from there, without needing to wait for the smoke to dissipate (unless it was a bad throw).
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Scibra Crandami 13 Feb, 2021 @ 10:41pm 
I was experimenting a few more ideas, especially grenade angles, and also wanted to clarify a few things above, as well as some further suggestions/arguments.

First simple one, the shape given to the wall blocking Short A from A Site can maintain its jagged shape, if the entire wall just creeps back those 5 grid units. I don't believe it exposes too much more of the site or Long A from the ladder balcony.

I watched all of the videos from the inception to his last one (the last being why I wrote this in the first place), and noticed that the ladder balcony on Short A was supposed to have no line of sight to CT entrance to A Site. However, even with the current version, it sees a gap smaller than the Mid Door gap on Dust 2; cutting back the wall allows the T to see the entire gap, as feet weren't visible on passing CTs, but I don't see it as needing changed as it's a hard shot to hit AND only happens if the T is lurking for a rotation kill.

The ladder balcony also could be fashioned after a loading dock, seeing as the overhead wall will look a lot like a garage door, and also the ladder may be preferred as a ramp. When given textures, it would be a garage like room filled with boxes with only so much room in front of them, and a small set of stairs (could have a railing alongside if it doesn't take up the whole width) would fit right in, and of course would be clipped to act as a ramp to avoid the view popping up with each step. Bouncing a grenade off of the wall above the garage doorway would allow a smoke to land gracefully next to the tall box, blocking off the majority of Short A from A site with the changed wall mentioned before. This well-placed smoke can be carefully skirted by the Ts to clear the box to the side of A site.

Since we're on the subject of a loading dock and the tall box in Short A, that box could be a forklift, likely facing away from or towards A site, so that the fully raised fork blocks the view entirely through this axis.

The wall next to the connector to mid and side A box can be used to bounce grenades off of for both teams, especially a well placed incendiary grenade to either force the Ts to wait, or risk going into that well placed smoke. However, from the T side, it's just shy of enabling a grenade onto the actual A site (without exposing yourself, even without the wall being cut back), especially when trying to deal with the CT likely hiding behind the short box on site. Making the wall a bit wider towards the side box is all it takes to enable a grenade to land on the short box more consistently, and also effectively blocks line of sight from A site and CT entrance to Short (especially the box).

Also, I noticed that a CT watching mid or on the Long A balcony can throw a similar incendiary as above to block off the perimeter around the smoke, including behind where the reduced wall will place the box.

Lastly, I noticed that you can surf UP the slant next to the loading dock platform, giving that extra bit of height to silently (other than a running start) get onto the platform from the CT side. Cool little detail that may or may not be intended, but also a very vulnerable move if a T is lurking near the T entrance (but hidden from the T entrance itself).
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