Transport Fever 2

Transport Fever 2

Generic Small British Engines
GordonDry 9 Mar, 2020 @ 3:28pm
Reverse variants no more available since Tpf2 patch of March 6, 2020
Before that patch I could choose variants of the reverse engines at the main category for multiple units.
Now only one entry is provided - but it still says "4 variants" over the icon.
Last edited by GordonDry; 9 Mar, 2020 @ 3:28pm
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Showing 1-5 of 5 comments
GordonDry 11 Mar, 2020 @ 3:12pm 
Update:
The variants are still avaliable, but not on first click after opening the UI.
Click on the multiple units main category, click elsewhere, click again and it works.
Green Ranger (aka Gr1m)  [developer] 12 Mar, 2020 @ 4:32am 
I don't seem to be able to replicate this particular issue, but I'd say its something to do with the game or the patch rather than specific to this mod. I'll keep looking into it though.If there's any extra information you can provide it'd assist me a great deal. Thanks!
GordonDry 12 Mar, 2020 @ 6:41am 
btw the "0-6-0 Tender Engine (Cabless)" got no boundingInfo, see
https://www.transportfever.net/filebase/index.php?entry/5224-advanced-camera-views/#comment38371
(german, comments to a mod)

This likely has nothing to do with that issue, but who knows?
Green Ranger (aka Gr1m)  [developer] 12 Mar, 2020 @ 6:55am 
Ahh, okay, so that BoundingInfo issue is a compatability issue with another mod.

Unfortunately I can't release a quick fix for that as my local version has a few extra models I'm planning on adding to an update. I'll fix the boundinginfo for the 0-6-0 for my next update, but it won't be updated until the new models are ready.

As for the UI issue, I can't imagine they're related, but since I don't use that mod I can't be sure either way. Maybe open up a new game without the camera views mod and see if it still has that UI issue? That's the only thing I can suggest right now.
Last edited by Green Ranger (aka Gr1m); 12 Mar, 2020 @ 6:56am
GordonDry 12 Mar, 2020 @ 7:08am 
That issue was already existing two days ago before I added that mod. But the lack of boundingInfo alone could™ perhaps™ trigger that? Just curious...
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