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This may have to do with the 41.35 update since I'm pretty sure I've run with these mods before.
Not sure if it's this mod or those that needs to change, but I figured I'd report it on each of your pages.
ERROR: General , 1635633434120> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: items of non-table: null at KahluaThread.tableget line:1689.
ERROR: General , 1635633434121> DebugLogStream.printException> Stack trace:
java.lang.RuntimeException: attempted index: items of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:492)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1782)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76)
at se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:117)
at zombie.Lua.LuaManager.RunLuaInternal(LuaManager.java:539)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:485)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:471)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:319)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:246)
at zombie.gameStates.GameLoadingState.enter(GameLoadingState.java:91)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:145)
at zombie.GameWindow.logic(GameWindow.java:285)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:726)
at zombie.GameWindow.run_ez(GameWindow.java:642)
at zombie.GameWindow.mainThread(GameWindow.java:471)
at java.base/java.lang.Thread.run(Unknown Source)
LOG : General , 1635633434122> -----------------------------------------
STACK TRACE