Total War: WARHAMMER II

Total War: WARHAMMER II

Skaven Undercities Redone (Beta)
 This topic has been pinned, so it's probably important
Nanu  [developer] 18 Dec, 2019 @ 7:06pm
Report any Bugs here
Please report any bugs/crashes here as well as script logs if you have them
Last edited by Nanu; 18 Dec, 2019 @ 7:07pm
< >
Showing 1-15 of 49 comments
borlog 19 Dec, 2019 @ 12:21pm 
This mod cause game not launching with Deco's Kislev expanded and with Ubermongen's Military orders of Bretonnia.
Last edited by borlog; 19 Dec, 2019 @ 12:27pm
Nanu  [developer] 19 Dec, 2019 @ 3:19pm 
Originally posted by borlog:
This mod cause game not launching with Deco's Kislev expanded and with Ubermongen's Military orders of Bretonnia.

Not this mod, or any mod. Its a launcher issue. Run it with just those three mods, it will work. The problem is that the new patch broke mod lists, a lot of people have a "soft cap" when it comes to mods, they can only take so many before the game just crashes on startup. Other people are having problems with memory as well, too many bytes and the game goes pop. This mod has only 4 data tables, and all of them use unique keys so its not possible to be incompatible with any other mod. The bulk of it is script which isn't even loaded until campaign.
rat 27 Dec, 2019 @ 6:46am 
Started a campaign as clan moulder. made an undercity below a kislev city, which was subsequently razed by archaon, however it remained ruins and didnt become a skaven city like described.
Nanu  [developer] 27 Dec, 2019 @ 7:08am 
Originally posted by HeironFlex:
Started a campaign as clan moulder. made an undercity below a kislev city, which was subsequently razed by archaon, however it remained ruins and didnt become a skaven city like described.

Post script logs
oneethan 4 Jan, 2020 @ 7:02pm 
im not sure if this this mod or another skaven mod i have but it seems like my under cities dont expand when using the building that should do this.ive got 2 cities both with 10% expand chance and in over 30 turn nether have expanded but it could also just be some veeeeeerrrrry bad luck
Nanu  [developer] 4 Jan, 2020 @ 8:30pm 
Originally posted by oneethan:
im not sure if this this mod or another skaven mod i have but it seems like my under cities dont expand when using the building that should do this.ive got 2 cities both with 10% expand chance and in over 30 turn nether have expanded but it could also just be some veeeeeerrrrry bad luck

Very bad luck, I don't touch CA scripts. That logic is handled by a vanilla script called wh_campaign_scripted_building_effects.lua. If you want to increase the spread chance, open that file and find a function called UnderEmpireBuildingExpansion. In that function theres a local variable called expand_chance, this variable is set by a branch that is based on the building in the undercity. You can change the declarations from 5 and 10 (The default values you see in game for the expansion building) to higher numbers, i like 10 and 25.
oneethan 5 Jan, 2020 @ 11:54am 
i dont really know modding or scripting so where are the scripts like wh_campaign_scripted_building_effects.lua
Nanu  [developer] 5 Jan, 2020 @ 12:29pm 
Originally posted by oneethan:
i dont really know modding or scripting so where are the scripts like wh_campaign_scripted_building_effects.lua

Get RPFM, open it, select file>open all CA packfiles, open script folder
oneethan 5 Jan, 2020 @ 12:30pm 
nvm ive googled and found it
oneethan 5 Jan, 2020 @ 12:30pm 
cheers tho
Da Bones 8 Jan, 2020 @ 4:50pm 
I think that every time a settlement is raised, an army of that faction appears and you cannot attack them and they don't move.
Da Bones 11 Jan, 2020 @ 6:27am 
This is annoying since I can't get rid of them and all they do is raid me.
Nanu  [developer] 11 Jan, 2020 @ 11:22am 
I’m not sure I understand your problem, what do you mean every time a settlement is raised?
Da Bones 11 Jan, 2020 @ 12:00pm 
sorry, I meant razed
Nanu  [developer] 11 Jan, 2020 @ 3:42pm 
I see, post script logs if you have them pls, there shouldn't be an army spawning when a city is razed, instead the script checks if there was an undercity and if there was it gives the city to the owner of that under city
< >
Showing 1-15 of 49 comments
Per page: 1530 50