Men of War: Assault Squad 2

Men of War: Assault Squad 2

Star Wars - Galaxy At War - v0.76
heAd3r  [開發人員] 2020 年 2 月 10 日 下午 4:25
[Multiplayer] Feedback
Here you can submit your multiplayer feedback;

we are eager to hear from you what you like and don't like.

If something is unbalanced or straight up unfair or the other way around.


***Multiplayer has just been added recently and is in a pre-alpha stage; so there is more to come in the near future

**If you want to stay up to date check the changelog everytime we update the mod.

*If you want to speed up the developing process; visit our Discord channel (link is in the mod description) ---> there you will find a channel called: gaw-multiplayer-only-chat here you can ask to become a Tester.

最後修改者:heAd3r; 2020 年 2 月 10 日 下午 4:33
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目前顯示第 1-15 則留言,共 70
blueman52 2020 年 2 月 11 日 下午 6:15 
Please add sandbags and smoke grenades. For some maps with hardly any cover, like Tatooine Encampment, it is harder to defend a point or attack the sparse areas with good cover. Sandbags would help alot in this regard, and also because it does not seem realistic for troops to be crawling all the time.

Also fix the Coruscant map, it is very dark and you can hardly see much.
Mr.BloodMoon  [開發人員] 2020 年 2 月 12 日 上午 6:59 
No sandbags...SW crates or other SW related stuff yes but sandbags...no
heAd3r  [開發人員] 2020 年 2 月 12 日 上午 7:01 
引用自 Warrior Bug
Please add sandbags and smoke grenades. For some maps with hardly any cover, like Tatooine Encampment, it is harder to defend a point or attack the sparse areas with good cover. Sandbags would help alot in this regard, and also because it does not seem realistic for troops to be crawling all the time.

Also fix the Coruscant map, it is very dark and you can hardly see much.

All maps will be revisited once we have collected enought feedback; so we will add more cover.

- smoke grenades will be added
[PixelHaven] Chrimim 2020 年 2 月 12 日 上午 8:35 
I wanna play with an friend and i cant play with them the game says its a wrong version
heAd3r  [開發人員] 2020 年 2 月 12 日 上午 8:50 
引用自 Christopher TF141
I wanna play with an friend and i cant play with them the game says its a wrong version

you both need 3.262.1 to play together
God Emperor Serj 2020 年 2 月 12 日 下午 4:50 
I may be missing something, but i cant seem to be able to find any of the factions when making a game
heAd3r  [開發人員] 2020 年 2 月 12 日 下午 5:00 
引用自 Danky_Kang
I may be missing something, but i cant seem to be able to find any of the factions when making a game

go to your mowa2 mod directory and delete the public version of GAW -> start the game and apply the mod again -> restart the game again and it should work
God Emperor Serj 2020 年 2 月 15 日 下午 3:28 
Is there only the empire and rebels so far? or is mine still broken?
heAd3r  [開發人員] 2020 年 2 月 15 日 下午 4:17 
引用自 Danky_Kang
Is there only the empire and rebels so far? or is mine still broken?

Since its more of a alpha test; yes only the empire and rebels are playable; vehicles are disabled
PotBird 2020 年 2 月 25 日 上午 3:59 
Is there a way to keep me and my 2 friends from De-syncing When heavy laser fire starts? 1v2 Max troops so max possiable game settings
KushBobPants 2020 年 2 月 26 日 下午 8:27 
so the de syncing issue has any one figured out why it makes both players crash the mulitplayer looks great and works great other than the de sync issue every 10 mins
heAd3r  [開發人員] 2020 年 2 月 27 日 上午 6:13 
引用自 {MX6} The Nips God
Is there a way to keep me and my 2 friends from De-syncing When heavy laser fire starts? 1v2 Max troops so max possiable game settings

引用自 mastaninjagames
so the de syncing issue has any one figured out why it makes both players crash the mulitplayer looks great and works great other than the de sync issue every 10 mins

- As far as we know; desnc can happen when you use "direct control" or if someone in the lobby has a different localization file.

---- If you have more information at which point the desnc happened; like what weapon/item were used how many units were engaged in a fight please inform us so we can prepare a fix for the next update ----
PotBird 2020 年 2 月 28 日 下午 7:47 
引用自 heAd3r
引用自 {MX6} The Nips God
Is there a way to keep me and my 2 friends from De-syncing When heavy laser fire starts? 1v2 Max troops so max possiable game settings

引用自 mastaninjagames
so the de syncing issue has any one figured out why it makes both players crash the mulitplayer looks great and works great other than the de sync issue every 10 mins

- As far as we know; desnc can happen when you use "direct control" or if someone in the lobby has a different localization file.

---- If you have more information at which point the desnc happened; like what weapon/item were used how many units were engaged in a fight please inform us so we can prepare a fix for the next update ----



2v1 800 unit cap , 400 for team 1 split into 200per 2 players..... 400 for me since i was on a team by myself, the only units i dont use are the engineers----first game

2nd, 3rd and 4th games we didnt use the direct control but desynced in 8-10 mins

jaymo8 2020 年 2 月 29 日 上午 5:18 
make bigger unit cap and add bots
heAd3r  [開發人員] 2020 年 3 月 1 日 下午 7:31 
引用自 {MX6} The Nips God
引用自 heAd3r



- As far as we know; desnc can happen when you use "direct control" or if someone in the lobby has a different localization file.

---- If you have more information at which point the desnc happened; like what weapon/item were used how many units were engaged in a fight please inform us so we can prepare a fix for the next update ----



2v1 800 unit cap , 400 for team 1 split into 200per 2 players..... 400 for me since i was on a team by myself, the only units i dont use are the engineers----first game

2nd, 3rd and 4th games we didnt use the direct control but desynced in 8-10 mins


---- How many units do you think were on the field when the desnc happened? was there a specific item or weapon in use like a grenade? Was there heavy fighting when the desnc happened?



引用自 jaymo8
make bigger unit cap and add bots

- the current unit cap will be kept for the moment becauee we are still in an early phase of testing and some units are quite performance heavy and could crash/desnc a match.

- about bots; we have plans to add bot support but not until we have a stable mp experience
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