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Докладване на проблем с превода
I would like to know how the bestial wrath scales ? I'm kinda confused right now, it seems to be physical damage. So I made some test with the cheat mod that gives free point.
My character is lv 5 (with 1 warfare and 4 metamorph) right now and she deals 20-25 damage + 5 bonus damage with the spell Bestial Wrath.
I tried putting 5 point in warfare, damage didn't changed at all
I tried putting 6 more points in metamorph, damages changed a little, she did 20-25 damage + 12 bonus damage (instead of 5 bonus damage)
I tried to get rid of my weapon (I was using shadow unique wand + chaotician unique wand) since the description says the skill have +5% bonus damage per metamorph point scaling on your weapon damage but damages didn't changed at all even unequipped !
I tried changing my wands for the Holon unique sword and damage still didn't changed, I'm really confused right now.
So far my wands were dealing 10-11 damage both, meaning that I have a 21-22 weapon damage per attack with weapon, so the bestial wrath bonus damage should be :
For 1 point invested in metamorph : 1 damage
For 4 points : 4-5 damage
For 10 points : 10-12 damage
So the scaling per metarmoph point part is actually working nice, but why my damage are still the same even without weapon ?
And since it's physical damage why can't it scales with warfare ?
Maybe I simply didn't understand it fully '-'.. Sorry for the trouble.
So for an example, a magister shifted into a werewolf then used the skill guardian angel. Is there anyway to fix this?
If not could you possibly release a patch were enemies cant shift at all? It could be one of my mods but all i have is, Feenex's battle packs, Divine war, and Odinblade's mods.
Do you have any idea on whats causing this or how to fix? Please reply soon! Thanks for reading!
Actually I already told him something very similar as your issue.
Enemies currently get multiplicative scaling from difficulty increases to the point on tactician that equal level enemies with Shapeshift: Troll just about 1 shot anyone not in strength armor or stacking large amounts of Con. Is this the intended game balance?
Enemies using shapeshifts with vitality based damage are rather busted in higher difficulties due to health scaling. Not sure there's much you can do about that, but an option to turn off shapeshifting skills for enemies would be nice.
While the vast majority of skills that I've seen so far are Divine War friendly, there are a few form bonuses and a handful of skills that are not. Not sure it really warrants a compatibility patch since it's rather minor, but I'll put it out there since you've done patches for your mods in the past. That being said, Shapeshift skills also don't work with the cooldown reset from Divine War.
Maybe less random infusions also somehow?
Anyways very good mod , i always wanted to turn into a Demon ingame , the designs look good
Edit: Personally i would like to remove the glasses from the troll
Also is there an alternative file to enable all skills casting? npc can cast normal skills
EDIT: After some more testing, I would still say that it would be nice if cleanse form didn't cost AP. This is especially true in the early game, where each form only has 2 or so skills and cooldowns means you are suck with the basic attack. the problem is that the basic attack of the shapeshift weapons are generally weaker than some of the gear that can be obtained later on in the game. It makes sense that the weapons are weaker because of the shapeshifter's versatility. but as of right now its difficult to actually capitalize on the versatility due to how AP hungry form switching is(that is, without running an elf with adrenaline + glass cannon.)
There are also IMBA issues of abilities: e.g. the dodge skill of owl, 1AP for 25% dodge compared to 90% from a level 2 spell, feels bad. Many forms have armor/HP recovery skills, which also not ideal to me as most forms will be running out of moves after the first or second turn, healing is the last option when facing nasty enemies.
The last of my concern is the lack of mobility: unable to use teleport/nether/"jumps" freely, especially when most forms go melee. Perhaps allowing the transform between different forms freely after a certain threshold (lv 13?) and shorten the cd of mobility skills may be helpful?
Or is there an alternative way to stop it from happening?