Divinity: Original Sin 2

Divinity: Original Sin 2

Feenex's Battle Pack: Shapeshifting
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Feenex  [dév.] 23 déc. 2019 à 17h47
Bug Reports
Please report any bugs / issues here.
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Ulfur 23 déc. 2019 à 19h50 
Not so much a bug per say but you have the description saying shapeshifting requires your battle pack and the shapeshifting mod itself to run rather then the expanded battlepack. Putting it in here as I didn't want to flood the comments >.>
Feenex  [dév.] 23 déc. 2019 à 19h54 
@Ulfer Gah, silly oversight, thank you! It's now been fixed.
With Lone Wolf on, you only get one point invested in Polymorph instead of two. I'm using your 3 BattlePacks, LeaderLib, Barterting Tweaks, Infinite Spirit Vision, Toggle Sprint, Majora's CCP, and Free Pet Pal.

Dunno if any of those conflict.

EDIT: When investing points it only shows a +1, but after confirming the points are invested it shows as +2. Maybe just a graphical bug.
Dernière modification de ElementThirteen; 24 déc. 2019 à 21h55
An enemy turned into a werewolf and *immediantly* crashed my game.
Can also confirm that NPCs Polymorphing to a werewolf crashes the game.
Feenex  [dév.] 25 déc. 2019 à 8h21 
Hey guys, I was able to replicate the werewolf crash and implemented a fix for it. I hope you all enjoy the holiday!
You the best Feenex. Have a good one, broski.
Hey Feenex, your shapeshifting mod is just awesome man! I want to say that your creativity and taste for unique spells, effects and even names is Godlike, really well done. My bug here is not that big of a deal but its kind of annoying, when i polymorph one of my summons and they enter combat, they do not draw out their weapons, claws, or whatever they have xd, its like they're just chilling in the middle of the fight lol, they can fight and all but they don't have the stance. Btw, if you ever read this, pls read the comment section in your battle pack page, there's a serious bug that's making my game unplayable, thank you very much!
Hey Feenex, thanks for your work, awesome job as usual ! I really love your mods man, that's crazy.
My bug is that sometimes when I use bestial wrath my game crash ! I don't rly know why, crashes seems kind of random. I tried doing exactly the same thing whenever a crash occur, but it doesn't always reproduct.
Water 26 déc. 2019 à 16h41 
I'm not sure if it's a bug but.. I used Nature's Guardian to summon an Owl and then I used polymorph to change the Owl into a Tiger, in the Tiger's turn it has the abilities of the Owl + Tiger I tried using them, they worked perfectly with the Tiger's animation.
It happened with Bear transformed into a Wolf as well.
Feenex  [dév.] 26 déc. 2019 à 17h52 
@Water Thank you for the report! That issue has now been fixed.
1. If you die while shapeshifted then get revived you respawn without any weapon equipped.
2. If you Cleanse Form mid combat with a shield then the armor values bug out due to the Shield adding them later. So you will enter "normal" form without the shields armor values.
3. Some animals, for example Tigers have a very awkward run animation. It's very sped up. Maybe tone it down a bit?
Dernière modification de Derpy Moa; 27 déc. 2019 à 2h28
I also noticed 2 minor bugs with Starfall :
- On the 8 bolts some are true damage even tho the opponent still has magic armor up.
- When aiming at only one target with the hitbox of the spell the 8 bolts doesn't always hit the target, sometimes it hit only 3 or 4 times, it's actually kind of random it seems.(maybe that is intended ?)

Edit : Actually, it's the same for Divine Retribution, when aiming a single target alone sometimes the bolts hit only 4 or 5 times instead of 6.
Dernière modification de Water; 27 déc. 2019 à 7h39
Enemies shapeshifted are not affected by the "Counterspell" debuff, they can still cast and use their spells normally even tho I used the Silencing Shot after their shapeshift.
When used with adaptive lizards the variants of Dragon Breath skills are still castable and waste AP, but cancel mid cast and stays off CD (it also will always give you the listed buff from the breath even when failing to cast).
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