ARK: Survival Evolved

ARK: Survival Evolved

Eternal Dino Armor
 This topic has been pinned, so it's probably important
Leutian Kane  [developer] 24 Dec, 2019 @ 2:42pm
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Darc 6 Jun, 2021 @ 7:28am 
Hi, I run a 15 server cluster and have been using this awesome mod for a long time. Thank you for it!

I just got a hard server crash when I tried to equip a space dolphin, astrodelphis, with this saddle. Here is the crashstack:

I realize the dev kit is not updated to Gen2 yet, but I don't know if the current version would allow you to override this method or if there's a way to fix this error or not currently, but I wanted to report it in case there was.

Thanks for your consideration! :)


Fatal error!



VERSION: 329.8
ShooterGameServer.exe!APrimalDinoCharacter::GetSaddleMeshComponents() (0x00007ff7a8705125) + 32 bytes [e:\build\gen2dlc\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:14752]
ShooterGameServer.exe!UFunction::Invoke() (0x00007ff7a9e79e2e) + 19 bytes [e:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\class.cpp:3822]
ShooterGameServer.exe!UObject::CallFunction() (0x00007ff7a9e94337) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:399]
ShooterGameServer.exe!UObject::ProcessInternal() (0x00007ff7a9ea496f) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGameServer.exe!UObject::CallFunction() (0x00007ff7a9e945b9) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGameServer.exe!UObject::ProcessInternal() (0x00007ff7a9ea496f) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGameServer.exe!UFunction::Invoke() (0x00007ff7a9e79e2e) + 19 bytes [e:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\class.cpp:3822]
ShooterGameServer.exe!UObject::ProcessEvent() (0x00007ff7a9ea47ec) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGameServer.exe!AActor::ProcessEvent() (0x00007ff7aa2cc230) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\engine\private\actor.cpp:647]
ShooterGameServer.exe!AActor::ReceiveTick() (0x00007ff7aa83f6b3) + 0 bytes [e:\build\gen2dlc\projects\shootergame\intermediate\build\win64\shootergameserver\inc\engine\engine.generated.1.cpp:1770]
ShooterGameServer.exe!AActor::Tick() (0x00007ff7aa2d4993) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\engine\private\actor.cpp:801]
ShooterGameServer.exe!APawn::Tick() (0x00007ff7aa48cdb5) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\engine\private\pawn.cpp:860]
ShooterGameServer.exe!APrimalCharacter::Tick() (0x00007ff7a85e9a64) + 0 bytes [e:\build\gen2dlc\projects\shootergame\source\shootergame\private\primalcharacter.cpp:3839]
ShooterGameServer.exe!APrimalDinoCharacter::Tick() (0x00007ff7a8767a83) + 0 bytes [e:\build\gen2dlc\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:758]
ShooterGameServer.exe!AActor::TickActor() (0x00007ff7aa2d4b1e) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\engine\private\actor.cpp:789]
ShooterGameServer.exe!FActorTickFunction::ExecuteTick() (0x00007ff7aa2bcc1d) + 30 bytes [e:\build\gen2dlc\engine\source\runtime\engine\private\actor.cpp:154]
ShooterGameServer.exe!FTickTaskManager::StartFrame() (0x00007ff7aa574df6) + 41 bytes [e:\build\gen2dlc\engine\source\runtime\engine\private\ticktaskmanager.cpp:803]
ShooterGameServer.exe!UWorld::Tick() (0x00007ff7aa41becc) + 24 bytes [e:\build\gen2dlc\engine\source\runtime\engine\private\leveltick.cpp:1196]
ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff7aa3b6e0f) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\engine\private\gameengine.cpp:1183]
ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff7a82882ac) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\launch\private\launchengineloop.cpp:2441]
ShooterGameServer.exe!GuardedMain() (0x00007ff7a8284bad) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff7a8284c0a) + 5 bytes [e:\build\gen2dlc\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff7a828891c) + 17 bytes [e:\build\gen2dlc\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff7ab27bb5d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffc83eb7034) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffc851e2651) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffc851e2651) + 0 bytes [UnknownFile:0]
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Last edited by Darc; 6 Jun, 2021 @ 7:29am
Leutian Kane  [developer] 19 Mar, 2023 @ 4:02am 
most likely the cause of this is the graphing associated with their special saddles as they arent meant to wear normal saddles
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