ENDLESS™ Legend

ENDLESS™ Legend

Complete Skill Tree Overhaul
MelodyFunction  [desarrollador] 25 DIC 2019 a las 2:50 a. m.
Change Log
Feel free to discuss Feedback here.

Aside from the listed changes, skills have been repositioned and connections between skills have been reworked. Additionally, a few names and icons changed.

Misc Changes

Increased Fire(Ardent Mages)
Now lasts 3 turns
Additionally increases Damage by 25%

Hecatomb(Morgawr)
Explosion Damage increased to 45%

Technology: Signal Corps
Additionally grants +1 Reinforcement Positions to your whole empire.

Capacity: Circular Strike
Damage: 50%->75%

Capacity: Chain Lightning 1/2/3
Splash Damage: 30/40/50%

Common

Indiana Bones
+2 xp per Turn on Hero per Skill Level

Fast Healer
Removed Level 2
+5% Health Regen on Army in Owned and Allied Territory
-30% Cost on Instant Heal
2x Recovery Speed

Defender
Removed Level 3
+75 Fortification per level
+15 Defense on Units when under Siege per Level

Lord of the Trance
+2 XP per turn on infiltrated Hero per Skill Level

Siege Mentality
Level 1: +8% Attack&Defense on unit when besieging an enemy city
Level 2: +8% Damage&Initiative on unit when besieging an enemy city

Thrifty
Removed Level 2
+5% Health Regen on Units in non-allied Region
-30% on Military Upkeep
+1 Movement on Army

No Idle Hands
Removed Level 3
+2 XP on Units per Skill Level

Inspirational Leader
Level 3: +5% Food/Industry/Dust/Science on City(Same as lvl 1&2)


Support

Battle Hymn
Removed Level 3
Level 1: +5 Damage and Attack on Units
Level 2: +10% Damage and Attack on Units

Last Reserves
Removed

NEW Skill: Shock
1 Level
Grants the Hero the Shock 1 Capacity, reducing Morale of an attacked opponent by 2

Future Sight
Removed Level 3
Level 1: +10 Initiative on units
Level 2: +15% Initiative on Units

NEW Skill: Iron Skin
1 Level
Grants the Hero the Bark Skin 2 Capacity

Defensive Tactician
Renamed to Telekinesis
Removed Level 3
Level 1: +5 Defense and 15 Health on Units
Level 2: +10% Defense and Health on Units

Keen Observer renamed to Astral Projection
Removed Level 2
+1 Reinforcement Position
+10 Initiative on Hero

Infantry

Garb of Battle
lvl 1: +10 Defense on Units
lvl 2: +7 Defense and +7% Defense on Units
lvl 3: +15% Defense on Units

Rallying Call
Reinforcement Positions: 1
+1 Battle Movement on Hero

Ice in the Veins
Removed, Replaced by Indomitable Will

NEW Skill: Indomitable Will
1 Level
lvl 1: Grants Retaliation 2 Capacity to the Hero

Iron Taskmaster
Removed Level 3
lvl 1: +35 Health on Units
lvl 2: +15% Health on Units

Strength of the Wild
Remove Level 3
lvl 1: +8 Attack and Defense on Hero
lvl 2: +10% Attack and Defense on Hero


Ranged

Farsighted
+5 Attack, Damage and Initiative on Hero

Staggered Blows
lvl 1: +10 Attack on Units
lvl 2: +7 Attack and +7% Attack on Units
lvl 3: +15% Attack on Units

Artisan's Eye
lvl 1: +10 Damage on Units
lvl 2: +7 Damage and +7% Damage on Units
lvl 3: +15% Damage on Units

NEW Skill: Quick Draw
2 Levels
lvl 1: +10 Attack&Initiative on Hero; +5 Damage on Hero
lvl 2: +10% Attack&Initiative on Hero; +5% Damage on Hero


Cavalry

Battlefield Vantage
Reworked
1 Level
Grants +1 Reinforcement Positions

Practiced Strike
Renamed to Jousting
Removed Level 3
lvl 1: +5 Damage and +25 Health on Units
lvl 2: +5% Damage and 10% Health on Units

High Strike
Removed

Stirring Dragoon
lvl 1:
+4 Fortification Damage on Units
+1 Morale on Hero
lvl 2:
+4 Fortification Damage on Units
+1 Morale on Units(Excluding the Hero)

NEW Skill: Overlord
1 Levels
+5% Attack, Defense, Damage, Health and Initiative on Units

NEW Skill: Silver Chariot
2 Levels
Level 1: +60 Health on Hero; Grants the Hero the Acrobat Capacity
Level 2: +15% Damage on Hero; Grants the Hero the Circular Strike Capacity

Flying

Strike from Above
Reworked
1 Level
Grants the High Ground 2 Capacity to the Hero
+10 Initiative on Hero

Practiced Strike
Renamed to Agility Training
Removed Level 3
lvl 1: +5 Initiative&Defence on Units
lvl 2: +8% Initiative&Defence on Units

Flight Master
Removed Level 2
+2 Movement on Flying Units
+1 Battle Movement on Flying Units

Battle Perspective
Removed Level 3
Level 1: +7 Attack on Units
Level 2: +15% Attack on Units

Aerial View
Removed Level 3
lvl 1: +7 Fortification Damage and +7 Damage on Units
lvl 2: +7 Fortification Damage and +7 Damage on Units

NEW Skill: Superiority
1 Levels
Grants the Shared Wisdom Capacity to the Hero
Grants the Terrify Capacity to the Hero
Terrify reduces morale of nearby enemies whenever attacking or defending


Mykara

Life from Loam
Removed Level 3
+2 Food on tile with Food per Level

Waste not, Want not
+10% Food on City per level

NEW Skill: Hallucinogens
Army&Governor Skill
2 Levels
+10 Security per Level on City
+0.3 Industry per Approval above 100 per Level on City Center
+8 Defense per Level on Units

Psychotropic Spores
+3 Influence on District per Level

NEW Skill: Incubating Spores
2 Levels
lvl 1: +10% Food/Industry/Dust on City during Winter/Dust Eclipse
lvl 2: +10% Food/Industry/Dust on City

Necrotic Spores
+7 Damage on Units per Level

NEW Skill: Rapid Genesis
1 Level
Grants Regeneration 3 Capacity to the Hero
+10% Health on Hero

Monster Hunter
Removed Level 2
Grants the Urkan Slayer 3 Capacity to the Hero
Grants the Guardian Slayer 2 Capacity to the Hero
+10% Damage on Hero


Wild Walkers

Functioning Insomniac
Removed Level 2
+3 xp per turn on Hero
-3 Assignment CD on Hero

NEW Skill: Regenerative Materials
2 Levels
+10 Fortification Recovery on City per level
lvl 1: +25 Food on City
lvl 2: +25 Food on City

Living Walls
Removed level 3
-50% Upkeep on City per level
+10 Fortification Recovery on Regional Building per level
+4 Food on District and City Center per Level

Natural Resources
Removed Level 3
+15 Industry on City per Level

Behemoth Tamer
+10% Cost Reduction on Buildings per Level

Woodland Forgaer
+1 Industry per Pop on City


Kapaku

Volcanology
Added level 3
lvl 1: +1 Science on Volcanic Terrain
lvl 2: +1 Industry on Volcanic Terrain
lvl 3: +2 Dust on Volcanic Terrain

Heat of the Hearth
+3 Approval on Volcanic Terrain per level
+3 Food on Districts and City Center on volcanic Terrain per level
+2 Science&Industry on Districts and City Center on volcanic Terrain per level

Blazing Ingenuity
+10% Science&Industry on City per Level

Reclamation Genius
Removed Level 2
Level 1 now additionally grants the Portable Forge Capacity

Blood Boiler
Army&Governor Skill
+30% Attack on Units per level during Dust Eclipse
+15% Science/Industry/Dust per level on City during Dust Eclipse

NEW Skill: Volcanic Forge
2 Levels
lvl 1: +10 Attack and +10 Damage on Units; Army takes not damage from lava flows
lvl 2: +10% Attack and +10% Damage on Units; Army can regenerate health in volcanic terrain

NEW Skill: Deflageration
1 Level
Grants the Woodburner Capacity to the Hero


Vaulter

Escape Artist
Removed

Tunnel Rat
Combined Escape Artist and Tunnel Rat
+50 Fortification on City
+3 Industry on District
+5 Fortification Recovery on City

NEW Skill: Excavation Expert
3 Levels
lvl 1: +2 Science on Terrain with Rocks; +5% Science on City
lvl 2: +2 Industry on Terrain with Rocks; +5% Industry on City
lvl 3: +2 Dust on Terrain with Rocks; +5% Dust on City

NEW Skill: Spark of Ingenuity
2 Levels
+2 Science per Pop per level

Thick Skinned
Removed

Alchemical Genius
Level 1: +3 Science on District and City Center per Level
Level 2&3: +4 Science on District and City Center per Level

Subterranean Networker
Removed level 3
Level 1: +1.5 Industry per unused Fortification Recovery on Strategic Resource
Level 2: +15 Fortification Recovery


NEW Skill: Sensor
2 levels
+10 Security on City per level
lvl 1: Grants City Guard 2 Capacity on Hero
lvl 2: Grants City Guard 3 Capacity on Hero

Mechanical Exhibitionist
+60% Science on Trade Routes per Level


Drakken

Irrigation Expert
Removed

Raptor's Eye
Grants the Fly Capacity to the Hero
Grants +10 Initiative and +10% Initiative to the Hero

NEW Skill: Lay of the Land
2 levels
+2 Food on Terrain with River per level
+2 Food on Terrain with Plains per level
+1 Industry on Terrain with Rocks per level
+1 Industry on Terrain with Forest per level
+3 Dust on Terrain with Arid per level
+5 Science on Terrain with Ruins per level
+0.5 Influence on District per level

NEW Skill: Aquatic Festival
2 Levels
+3 Influence on Lake, Sea or River tiles in Winter per level
+3 Food on Lake, Sea or River tiles in Summer per level
+10% Influence on City per level

Narrative Master
+1 Influence on City Center per level
+3 Influence on District per level

Cultural Ambassador
Removed Level 3
+15 Approval per Level
+0.2 Food and +0.1 Influence per Approval above 100 on Terrain with Ruins per Level

Friendly Banner
Removed

NEW Skill: Awestriker
Replaces Friendly Banner
2 Levels
35% Bribe cost reduction per Level

NEW Skill: Dragon Aspect
1 Level
+15% Defense on Hero
Army ignores negative effects from volcanic terrain and lava flows

Battlesaur
lvl 1: +15 Damage on Hero; +10% Health on other Units
lvl 2: +15 Attack on Hero; +10% Defense on other Units
lvl 3: +10% Attack&Damage on Hero; +10% Initiative on other Units

New Skill: Inherited Power
1 Level
Grants the Woodburner Capacity to the Hero
+10% Health&Damage on Hero


Necrophage

Necrotic Agriculture
Removed level 3
Level 1: +18 Food on City
Level 2: +25 Food on City

NEW Skill: Hive Architect
3 Levels
+1 Industry&Food per Pop per level
+5 Industry on City per level

Cadaverous Pesticides
Level 3: 20% Food on City

Roadisde Picnic
Removed Level 3
+2 XP per Turn on Units per level
+5% Health Regen on Units in Owned/Allied Region per Level

Iron Constitution
Removed +Health Regen in owned/allied Region
Removed Level 3
+8 Defense on Units per Level
+5% Health Regen on Units in non-allied Region per Level

NEW Skill: Feeding Frenzy
1 Level
Grants the Hero the Life Siphon Capacity; +5 Damage&Initiative on Hero

Slave Driver
lvl 1: +10% Cost Reduction; +1 Movement on Units; +5 Initiative on Units
lvl 2: +12% Cost Reduction; +1 Movement on Units; +5 Initiative on Units

Berserker Pheromone
+10% Damage on Hero


Sisters of Mercy

Righteous Cause
Remove lvl 3
+15 Approval on City per Level
+75% Ownership Recovery Rate per Level
+0.3 Industry per Approval above 100 per Level

Ascetic Warriors
Renamed: Discipline
-50% Hero Upkeep per Level;
+2 Influence per Unit in Garrison(Including Hero and Militia)
lvl 1: +1 Battle Movement on Infantry Units
lvl 2: +1 Map Movement on Units

Tend to the Flock
Reworked
1 Levels
+1 Morale on Units

NEW Skill: Oath of Fealty
2 Levels
+10 Security per Level on City
-10% Unit Production Cost per Level on City

NEW Skill: Rebirth
3 Levels
+20 XP per Level on produced Units

Noble's Duty
+10% Food&Influence

Benediction
Remove Level 2
Level 1 now grants Benediction 3 Capacity
Healing for Benediction 1/2/3 increased to 50% of Casters damage value at all levels.
Due to technical issues, this also affects their Minor Faction Unit, the Justiciere.
However, the healing part of Benediction 1 was always rather pitiful and they are not strong units in the first place, so I hope no one minds this little buff. They still won't be great healers.

Merciless Wrath
+8 Damage per level on Units
+8% Damage on Hero per Level


Roving Clans

Traveling Salesman
Removed Level 3
lvl 1: +3 Dust on Anomaly
-1 Assignment Cooldown on Hero per Level

Black Marketeer
+8 XP per turn on Infiltrated Hero
+20 Dust on terrain with Village
Moved down a bit to make it easier to get to Spying skills

NEW Skill: Exotic Goods
2 Levels
+1 Luxury Resource on Luxury Extractor per Level

NEW Skill: Trafficking
1 Level
Grants the Hero the Slavery Capacity
+15% Initiative on Units

Game Theory
10% Cost Reduction per level

Feet on the Street
lvl 1: -50% Expansion Disapproval Generated

Safe Passage
+30% Trade Route Bonus per Level

Fast Trader
+60% Dust on Trade Routes per Level


Forgotten

Managed Torpor
Removed Level 2
+4 XP per turn on Hero
-3 Assignment CD on Hero

Arboreal Dust Dowser
+10% Dust on City per level
lvl 1: +3 Dust on Forest

NEW Skill: Theory of Combat
2 Levels
+10 Initiative and Defense on Hero per Level
Level 1: Grants the Acrobat Capacity to the Hero, allowing them to move through enemy Units
+10 Attack and Defense on Hero
Level 2: Grants the capacity for High Ground, Level 2, to the Hero, highly increasing the bonus they gain from elevation
+10 Initiative and Attack on Hero

Sang Froid
Removed Level 3
+5 Attack on Units per Level

One Step Ahead
Removed Level 2
Now grants Disease Immunity and Capture Immunity on Level 1

One Step Ahead
Now grants 7% Attack and Damage on Hero per Level


Morgawr

Cult of the Tides
Remove Level 3
+2 XP per turn on Hero per Level when governing a city
+15 Approval on City with oceanic exploitation per level
+0.05 Influence on Sea or Lake per approval above 100 on City

Lord of the Seas&Spy Glass
Removed

NEW Skill: True Sight
1 Level
Combines the effects of Lord of the Sea and Spy Glass
+2 Vision Range on Army
Grants +6 Infiltration Points on Hero
Moved around so that other spy skills are easier to access

NEW Skill: Unseen Influence
1 Level
lvl 1: Grants Inner Fire 2 and Mind Control capacities

NEW: Aquatic Specialization
3 Levels
+1 Dust, Food and Influence on Sea, Lake and River tiles on City per level, doubled during Winter

Ship Builder
+20% XP when recruiting a Naval Unit per Level


Cultists

NEW Skill: Prediction Engine
1 Level
Grants Free Counter Capacity

NEW Skill: Defensive Servo
1 Level
Grants the Defensive Impulse Capacity to the Hero
+10 Attack&Defense on hero

Will of Cilginka
Removed level 3
+12% Attack on Units per Level

Will of Isiver
Removed level 3
+12% Defense on Units per Level


Broken Lords

Aquatic Dust
Removed Level 3
+2 Dust per Pop per Level
+2 Dust on River, Sea or Lake per Level

Dust Diviner
Removed Level 3
Level 2 grants +2 Dust

Distributed Defences
Removed Level 3
+15 Health on Units per Level

Siege Engine
Removed level 3
+5 Fortification Damage per level on Units
+10 Attack on Units per Level

NEW Skill: Great Census
Army&Governor Skill
1 Level
-50% Military Upkeep
-50% City Upkeep

Dust Trickery
Level 3: 20% Dust on City

NEW Skill: Vampiric Thirst
2 Levels
lvl 1: Grants the Soul Leech Capacity on Hero
lvl 2: Grants the Lifedrain 3 Capacity on Hero


Ardent Mages

Renaissance Thinker
Removed Level 3
lvl 1: +8 Science on City
lvl 2: +12 Science on City
-1 Assignment Cooldown on Hero per Level

Seething Fire
Removed Level 3
+7 Initiative on Units per Level

Deadly Anatomy
lvl 1: +18 Damage on Hero
lvl 2: +18 Attack on Hero
lvl 3: +12% Attack/Damage on Hero

Persuasive Methods
Per Level: -50% Expansion Disapproval Received; -50% Expansion Disapproval Generated; +75% Ownership Recovery Rate

Scientific Literacy
+2 Science on Anomaly per Level
lvl 1&2: +1 Science per Pop
lvl 3: +2 Science per Pop

NEW Skill: Ascetism
2 Levels
+2 Food and +2 Science on District per level
-50% Military Upkeep per level

NEW Skill: Pyromancy
1 Level
Grants the Fire Rain Capacity to the Hero

Firestarter
Renamed to Meticulous Research
Level 3: +20% Science on City


Allayi

NEW: Winter Winds
1 Level
-2 Assignment Cooldown on Hero, doubled during Winter
-100% Military Upkeep on Hero during Winter
+2 xp per Turn on Hero

NEW: Isolationist Cycles
2 Levels
+1 FIDSI on District per Level
+4% FIDSI on City per Level
These effects are doubled during Winter

Awestriker
Removed

NEW Skill: Friendly Banner
Replaces Awestriker
1 Level
Grants the Friendly Banner capacity to the Hero, preventing roaming armies from attacking.

Improved Auriga Affinity
1 Level
Grants Auriga Affinity 3 Capacity
Auriga Affinity 1/2/3:
+3/4/5XP per Pearl Cluster collected
+20/30/40% Pearls collected


Chosen of Auriga
+30% Health Penalty Reduction while Retreating per Level
+5 Initiative on Units per Level

Zealous Hands
25% Pearl Cost Reduction on City per Level

Pathfinder
+2 Movement on Hero

NEW Skill: Winter Solstice
1 Level
Reactivates all ruins in the governed region during Winter
During Winter, reduces by 20% the odds to loot nothing on ruin search and increases by 10% the odds to loot something or get an Event.


Haunt

Wisdom of Ages
Remove lvl 3
lvl 1: +15% odds to get an Event when searching a Ruin per Level
-10% odds to loot nothing when searching a Ruin per Level
+4 Dust and Science on terrain with Ruins per Level

NEW Skill: Ghastly Visage
2 Levels
lvl 1: Adds the Intimidation Aura Capacity. +10% Health on Hero
lvl 2: Adds the Unsteady 3 Capacity. +10% Defence on Hero

Perfect Timing
2 Levels
Level 1: +10 Initiative on Hero, +10 Attack on Units
Level 2: +10 Initiative on Hero, +10 Attack on Units

Sepulcher Sickness
Renamed to Flames of the Endless
Grants the Eternal Fire Capacity to the Hero, which deals 15% of the attack targets max health per turn until the end of battle

Energized Lightning
Removed Level 2
Level 1 now adds Chain Lightning 3 capacity immediately

NEW Skill: Dust Bound
2 Levels
+4 Dust on District and City Center per Level

NEW Skill: Complex Systems
3 Levels
+30% Dust and Science on Trade Routes per Level
+5% Dust and Science on City per Level

Cold Fusion
Remove Level 2
lvl 1: +50% Science per Pop during Winter

NEW Skill: Ephemeralization
2 Levels
-50% on City Upkeep per Level
+3 Science per Pop per Level
-1 Industry/Food per Pop per Level
Última edición por MelodyFunction; 22 JUL a las 10:34 a. m.