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But out of all weapons I've seen thus far, this one's amongst those with the highest potential.
Projectiles penetrate enemies
Alt-fire: consume all shots to gain 5 seconds of speed boost and extra jumps. 250% slower reload.
Deals only 20% damage to buildings
-33% clip size
Fires a Short Circuit like projectile that travels at 2000HMu and has a base damage of 75. Hitbox (Unknown specific size, feel free to suggest) smaller. Projectile can be reflected and destroyed, deals 15% less damage per enemy hit on penetration.
A weird mix between the Soda Popper and Baby Face's Blaster in the form of a Dr. Grordbort item with a new projectile oriented playstyle.
+/- shoots a projectile that blasts enemies in direction of projectile, projectile destroys self on impact of said player. Projectile deals 50 damage on hit.
- 20% slower reload
- only four shoots in the clip
Its shoukd also have infinite ammo
cons: 20% slower reload, 30% less heath from medkits.
Pros:
-Damage concentrated into a single laser
-Does not require ammo
Cons:
-15% Slower Firing Speed
-Less damage to buildings (just so scout can't snipe sentries and to go with the theme of laser weapons not damaging buildings)
[ i ] - Dealing damage with this weapon builds Overheat. At max Overheat, your weapon fires 10% slower and sets enemies on fire.
[+] - Does not require ammo
[+] - Instead of bullets, this weapon fires a single 30-damage laser beam that also deals damage to 2 enemies near the target.
[-] - Harsher damage falloff (not sure how much exactly, but enough so that sniping with this thing isn't a viable option and you still need to play aggressively)
[-] - 10% decreased fire rate