Transport Fever 2

Transport Fever 2

Industry Expanded
Brulikrax 13 Jul, 2020 @ 4:38am
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Greetings,

Great mod by the way. Thank you for the effort to fix the basicness of TF2. Given the fact that we are already in the middle of 2020, do you have the opportunity to upgrade the mod a little? I don't have the skills needed to create mods and I sincerely ask you to refresh the industrial diversity (at least a little bit). Because your mod does not exclude the basic "factories",is it possible to switch them off or combine them with yours? Simple example - Stones -> Bricks => Stones / Marble / Slag / Sand -> Bricks / Boards-> Tools => Boards + Metal-> Tools.
If you have the time and motivation, could you add something similar to these sample chains:

A. Fertilizers, Leather and from Cattle, Sheep farms for Meat and Wool

B. Wool+Leather+Dyes=Clothes:
1. Oil barrels->Oil->Chemicals*->Plastic+Paints+Fertilizer (*a Chemical plant before the plastics factory)

C. Automotive Industry:
1. Bauxite ore->Aluminum
2. Tools+Aluminum+Plastic+Paints+Clothes (recycled leather)+Components+Electronics=Car

D. Components and electronics:
1. Copper ore->Copper bars
2. Plastic+Silver Bars+Copper Bars-> Components
3. Silicone
4. Silicone+Chemicals+Components->Electronics

Why am I writing it? ... on a mega map after 1950, things get a little boring and monotonous.
Thank you for reading it. Sorry but I could not make it shorter, I have tried. :steamhappy:

Regards,
Brulikrax