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Add
to
.../steamapps/workshop/content/1066780/1950013035/res/config/cargo_types/oil_sand.cargo.lua
and add
table.insert(data.metadata.transportVehicle.compartments, { { type = "OIL_SAND", capacity = foundCoalCapacity, cargoBay = foundCoalCargobay } })
under each
print("mod \"Industry Expanded\" modifying vehicle to carry Slag: " .. fileName)
to
.../steamapps/workshop/content/1066780/1950013035/mod.lua
and comment out the old lines under
print("mod \"Industry Expanded\" modifying vehicle to carry Oil Sand: " .. fileName)
//Edit:
Or just replace the old files with these ones
https://www.file-upload.net/en/download-15413397/oil_sand.cargo.lua.html
https://www.file-upload.net/en/download-15413398/mod.lua.html
!!! Use at your own risk. I have no idea about modding and have only clicked this together in a dilettante way. But it works. !!!
Anyhoo, I posted this in the hopes the mod creator agrees and either/or
1) if he keeps oil sand, changes it to a bulk commodity (gondolas)
2) if he prioritizes the number of flat-car-carried commodities, he switches out oil sand for another cargo where it makes sense to carry it on flat cars (copper coils maybe)
Of course he could do both :)