Transport Fever 2

Transport Fever 2

Industry Expanded
Zapp 15 Nov, 2024 @ 5:58am
Petition to change Oil Sand to a bulk commodity (like coal)
I like your mod, Col0Korn, but your decision to make oil sand a commodity carried like logs (by flat cars) instead of like coal (carried by gondolas) makes zero sense to me.

I know you made the decision "for balance reasons", but okay, so you decided more cargo should be carried by flat cars. Why not then add a different cargo type where it makes actual sense to use log cars?

tl;dr: if any mod adds oil sand it needs to be a bulk cargo carried by gondolas. If a mod wants to rebalance the number of flat car cargos visavi the number of gondola cargos oil sand is not it.
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Showing 1-2 of 2 comments
Chuck1892 17 Nov, 2024 @ 4:26am 
Workaround:

Add
levelModels = { MEDIUM4x1 = "industry/cargo/level/slag_level_4x1.mdl", MEDIUM2x1 = "industry/cargo/level/slag_level_2x1.mdl" },

to
.../steamapps/workshop/content/1066780/1950013035/res/config/cargo_types/oil_sand.cargo.lua

and add


table.insert(data.metadata.transportVehicle.compartments, { { type = "OIL_SAND", capacity = foundCoalCapacity, cargoBay = foundCoalCargobay } })


under each
print("mod \"Industry Expanded\" modifying vehicle to carry Slag: " .. fileName)

to
.../steamapps/workshop/content/1066780/1950013035/mod.lua

and comment out the old lines under

print("mod \"Industry Expanded\" modifying vehicle to carry Oil Sand: " .. fileName)


//Edit:

Or just replace the old files with these ones

https://www.file-upload.net/en/download-15413397/oil_sand.cargo.lua.html
https://www.file-upload.net/en/download-15413398/mod.lua.html

!!! Use at your own risk. I have no idea about modding and have only clicked this together in a dilettante way. But it works. !!!

Last edited by Chuck1892; 17 Nov, 2024 @ 4:35am
Zapp 22 Nov, 2024 @ 10:36am 
Thanks. I made it work another way (I changed the if statements in the main mod.lua file)

Anyhoo, I posted this in the hopes the mod creator agrees and either/or
1) if he keeps oil sand, changes it to a bulk commodity (gondolas)
2) if he prioritizes the number of flat-car-carried commodities, he switches out oil sand for another cargo where it makes sense to carry it on flat cars (copper coils maybe)

Of course he could do both :)
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