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I think you dont want to make it to complex otherwise it just becomes a pain. Right now is great IMO.
Thank you for your hard work.
Playing since a few days on a large map, medium difficulty, low to medium amount of industry.
Everything is quite expensive so i have not set up large chains yet. I do like the complexity it brings.
I struggle a bit with the initial placement of distribution centers: too far and too rare to allow a quick start, i had to manually add a few to make the map viable.
I would suggest adding a low revenu easy to set up chain, to allow start up on difficult maps.
That is all for now, i now plan to set up transprtaton for workers to my industries.:-)
I'm on board with all future plans you have listed, and I do believe the industry chains are very balanced at the moment.
One thing I couldn't get out of my mind since you implemented workers for industries, is that there could be also negative affects applied if workers can't find a way to industry, so you get a little extra challenge in late game.
Maybe it would be possible to add late game challenges with said events as well. That would be totaly sick!
I've a lot of plans, but the technical part (read: my total lack of knowledge about the event system) is holding back the implementation. ;)
Regarding workers for industries, I have not yet set up transportation, but to know: Just connect a city and the industry in activity for travelers to move automatically?
The labor requirements of the industries are the same whatever the industry?
If I can allow myself a suggestion: It would be good to see in the window of insdustia the need in worker (number), if it is possible.
But without input.
Is it cotton? (which does not fit to temperate)
Is it linen? (would be flax or hemp. hemp makes conservatives cough)
But cotton had already in 1850 dominated over flax in Europe, so I created the cotton import company to represent the importation of cotton on temperate maps.
And the cargo "fibre" had to have a name. "Cotton" or "linen" was not possible because they exclude each other, so I used the more general term "fibre".
I'm not 100% happy with this at the moment, and possibly I will introduce something climate zone dependant. But not now. I would like to leave the product chains as they are for the moment. I saw that people started to unsubscribe at an accelerated rate. So time for a pause and let things settle.
I'm fiddling and tweaking, nothing more.
Somehow we went throught the same - obvious - process.
You in practice, me in theory.
But in fact, I don't think Senseless is THAT more difficult than the vanilla game, or other cargo extentions. It's different, and more complex, but the method is the same: transport cargo from A to B.
I think that most players are not interested by industry chains, or any in particular. The casual player takes it as it comes, the high detailer does not "play" but builds for the fun of it, The min/maxer will min/max any system proposed, The roleplayer will build with its own fantasy and scenario, The simulator will try and simulate the world as true as possible.
For me, the vanilla cargo system (2-cargo per city) did not feel correct. I did not like at all the new concept. So I try to make it different, something the matches more what I expected from the game (within the possibilities the game offers me to modify it). So, to me it's not about the challenge, but about the concept and the feel of the system, and the satisfaction of transporting things with a logic. Not just a puzzle game.
There are many ways to play the game, and all are valid and do not need Senseless to make it a better game. The most important thing is to have fun. And if Senseless can add to that value, then it fulfills its purpose.
res\config\cargo_types\copper_ore.cargo - Copy.lua
should be
res\config\cargo_types\copper.cargo.lua
I would say ;)
Would you be interested so that Senseless modifies the initial industry and cargo setup of imported maps, so they are playable with Senseless? Or are you doing the job manually (deleting industries and towns, and replacing them in sandbox mode before starting a game)
What are your ideas and experiences ?
So, yes, I would be interested in such feature, but in my opinion a solution for the "or-function" should have priority.
It would be a nice addition, but not that important.