Transport Fever 2

Transport Fever 2

Yeol's Senseless Industries
Crash on clicking Consumers tab for Paper mill
I just built the headquarters to set up a paper stream from the mill. The game crashes consistently when I click the paper mill's consumers tab to view the paper demand. It did not crash before I built the HQ.

c:\build\tpf2_steam\src\game\ui\util\consumersupplierdataprovider.cpp:112: class std::unordered_map<class ecs::Entity,struct `anonymous namespace'::CargoFlowData,struct std::hash<class ecs::Entity>,struct std::equal_to<class ecs::Entity>,class std::allocator<struct std::pair<class ecs::Entity const ,struct `anonymous namespace'::CargoFlowData> > > __cdecl `anonymous-namespace'::GetConsumerData(const class ecs::Engine &,const class ecs::TownBuildingSystem &,const class ecs::SimBuildingSystem &,const class ecs::StreetConnectorSystem &,const struct ecs::component::StockList &,const struct ecs::component::TransportHistory &): Assertion `it != result.end()' failed.
En son Ims tarafından düzenlendi; 15 Oca 2020 @ 6:19
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6 yorumdan 1 ile 6 arası gösteriliyor
Yeol  [geliştirici] 15 Oca 2020 @ 6:28 
Thank you for reporting this. I will look into it this evening. I'll let you know about the results.
Yeol  [geliştirici] 16 Oca 2020 @ 23:09 
I confirm the problem, and it's clearly my fault and how I tried to make the HQ accept paper and mail (mail has the same problem at the HQ). I did not yet find a way to prevent the crash (documents about scripting are very rudimentary, and the HQ has a very particular behaviour), so I'm thinking about an alternative with paper and the HQ. Not sure how and what.
I just want to say thanks for the mod. I love it, and I think it makes much more sense than vanilla (industrial/commerical goods only to cities). Completely transformed the game for me, and made it much more challenging. Good luck with figuring this one out! :)
Yeol  [geliştirici] 16 Oca 2020 @ 23:31 
Thank you, Imsywimsy. I really appreciate it, and I'm happy you like the mod and the concept of it. Have fun, and don't hesitate to give some feedback about what you would like, or what you don't like with this mod.
Yeol  [geliştirici] 18 Oca 2020 @ 2:14 
I avoided the crash with the HQ as you described, but the sign post of the HQ does not show the player's name anymore. It seems it's one or the other. I'll keep looking to have the best of both worlds, but avoiding crashes is better than having a name on a post, I think. ;)
I'll have to agree. ;) Thanks.
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