Don't Starve Together

Don't Starve Together

Sweet House
Terra B Welch 21 Oct, 2021 @ 12:37pm
crash
Can't enter my world anymore, game crashes.

[00:00:51]: [string "scripts/components/named_replica.lua"]:26: calling 'set' on bad self (string expected, got nil)
LUA ERROR stack traceback:
=[C]:-1 in (method) set (C) <-1--1>
scripts/components/named_replica.lua:26 in (method) SetName (Lua) <23-28>
self =
_name = net_string (000000005CF533A0)
inst = 115199 - hua_player_house1 (valid:true)
_author_netid = net_string (000000005CF533F0)
name = Budding Chef's Sanctum
author = nil
../mods/workshop-1951468597/scripts/prefabs/hua_player_house1.lua:1 in (upvalue) hPQ (Lua) <1-1>
IN = table: 000000005CF52400
../mods/workshop-1951468597/scripts/prefabs/hua_player_house1.lua:1 in (method) OnLoad (Lua) <1-1>
lvW2ga = table: 000000005CF52400
T7RKP = table: 00000000233407A0
scripts/entityscript.lua:1695 in (method) SetPersistData (Lua) <1682-1703>
self (valid:true) =
GUID = 115199
Transform = Transform (000000005CF61880)
inlimbo = false
actionreplica = table: 000000005CF53300
event_listening = table: 000000005CF53710
actioncomponents = table: 000000005CF52E50
worldstatewatching = table: 000000005CF54700
lower_components_shadow = table: 000000005CF52B30
entity = Entity (000000005CE91920)
AnimState = AnimState (000000005CF62060)
prefab = hua_player_house1
Light = Light (000000005CF620C0)
OnSave = function - ../mods/workshop-1951468597/scripts/prefabs/hua_player_house1.lua:1
Network = Network (000000005CF61D00)
persists = true
MiniMapEntity = MiniMapEntity (000000005CF61FD0)
SoundEmitter = SoundEmitter (000000005CF61B20)
name = Budding Chef's Sanctum
OnLoad = function - ../mods/workshop-1951468597/scripts/prefabs/hua_player_house1.lua:1
pendingtasks = table: 000000005CF547F0
spawntime = 0
event_listeners = table: 000000005CF53B20
replica = table: 000000005CF52B80
modactioncomponents = table: 000000005CF538F0
components = table: 000000005CF52AE0
Physics = Physics (000000005CF615E0)
data = table: 000000002333FC60
newents = table: 0000000008873590
k = named
v = table: 00000000233407A0
cmp = table: 000000005CF52400
scripts/mainfunctions.lua:398 in (global) SpawnSaveRecord (Lua) <363-405>
saved = table: 0000000023340750
newents = table: 0000000008873590
inst = 115199 - hua_player_house1 (valid:true)
scripts/gamelogic.lua:592 in (upvalue) PopulateWorld (Lua) <349-628>
savedata = table: 0000000008E3A6F0
profile = table: 000000000DDD9F90
world = 100028 - world (valid:true)
map = Map (0000000018758730)
newents = table: 0000000008873590
prefab = hua_player_house1
ents = table: 00000000233401B0
i = 1
v = table: 0000000023340750
scripts/gamelogic.lua:852 in (upvalue) DoInitGame (Lua) <727-931>
savedata = table: 0000000008E3A6F0
profile = table: 000000000DDD9F90
was_file_load = false
options = table: 0000000008E39390
scripts/gamelogic.lua:965 in (local) cb (Lua) <959-966>
savedata = table: 0000000008E3A6F0
scripts/shardindex.lua:209 in (upvalue) OnLoadSaveDataFile (Lua) <191-210>
file = session/1FDC0E476B556F30/0000001688
cb = function - scripts/gamelogic.lua:959
load_success = true
str = local savedata = {}
local tablefunctions = {}
tablefunctions["world_network_fn"] = function()
return {persistdata={clock={totaltimeinphase=240,cycles=1496,phase="dusk",remainingtimeinphase=93.068206787109,mooomphasecycle=10,segs={night=3,day=5,dusk=8}},seasons={premode=false,season="spring",elapseddaysinseason=11,israndom={summer=false,autumn=false,spring=false,winter=false},lengths={summer=20,autumn=25,spring=25,winter=20},remainingdaysinseason=14,mode="cycle",totaldaysinseason=25,segs={summer={night=4,day=11,dusk=1},autumn={night=2,day=8,dusk=6},spring={night=3,day=5,dusk=8},winter={night=6,day=5,dusk=5}}},worldtemperature={seasontemperature=27,noisetime=833792.875,season="spring",phasetemperature=0},weather={preciptype="none",moistureceil=2720.8811035156,minlightningdelay=10,peakprecipitationrate=0.62140482664108,season="spring",moisturera
[00:00:51]: [string "scripts/components/named_replica.lua"]:26: calling 'set' on bad self (string expected, got nil)
LUA ERROR stack traceback:
=[C]:-1 in (method) set (C) <-1--1>
scripts/components/named_replica.lua:26 in (method) SetName (Lua) <23-28>
../mods/workshop-1951468597/scripts/prefabs/hua_player_house1.lua:1 in (upvalue) hPQ (Lua) <1-1>
../mods/workshop-1951468597/scripts/prefabs/hua_player_house1.lua:1 in (method) OnLoad (Lua) <1-1>
scripts/entityscript.lua:1695 in (method) SetPersistData (Lua) <1682-1703>
scripts/mainfunctions.lua:398 in (global) SpawnSaveRecord (Lua) <363-405>
scripts/gamelogic.lua:592 in (upvalue) PopulateWorld (Lua) <349-628>
scripts/gamelogic.lua:852 in (upvalue) DoInitGame (Lua) <727-931>
scripts/gamelogic.lua:965 in (local) cb (Lua) <959-966>
scripts/shardindex.lua:209 in (upvalue) OnLoadSaveDataFile (Lua) <191-210>
scripts/shardindex.lua:214 in () ? (Lua) <213-215>
=[C]:-1 in (method) GetPersistentString (C) <-1--1>

I know this'll get me nowhere, but I know it's this mod causing the issue.
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Showing 1-2 of 2 comments
MoldBug 31 Oct, 2021 @ 10:59am 
Sames been happening to me, my guess is the newest QOL update had ruined tons of stuff with this mod.
ShortWlf 4 Jul, 2022 @ 7:38pm 
if i die inside the house, screen blanks out have to reload / relaunch game to fix, had to remove mod.
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Showing 1-2 of 2 comments
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