ARK: Survival Evolved

ARK: Survival Evolved

ArkVenture Park
 This topic has been pinned, so it's probably important
reinerSCT  [developer] 29 Dec, 2019 @ 9:13am
Bug Reports
Please post bugs you've found here.
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Showing 1-15 of 37 comments
Jannik 4 Jan, 2020 @ 3:48pm 
Hello when the server starts its turns bOnlyAllowSpecifiedEngrams to true an then i can craft nothing
if i build a epic long mining track server crash with this:

VERSION: 304.441
ShooterGameServer.exe!UObject::execLocalVariable() (0x00007ff7d1f9a3b6) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:962]
ShooterGameServer.exe!UObject::ProcessInternal() (0x00007ff7d1f9954f) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGameServer.exe!UFunction::Invoke() (0x00007ff7d1f5fcba) + 19 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\class.cpp:3817]
ShooterGameServer.exe!UObject::ProcessEvent() (0x00007ff7d1f9a2ac) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGameServer.exe!AActor::ProcessEvent() (0x00007ff7d23ed832) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\actor.cpp:628]
ShooterGameServer.exe!AShooterProjectile::OnExplode() (0x00007ff7d17d061a) + 0 bytes [f:\build\trunk\projects\shootergame\intermediate\build\win64\shootergameserver\inc\shootergame\shootergame.generated.1.cpp:13789]
ShooterGameServer.exe!AShooterProjectile::Explode() (0x00007ff7d15cf1d8) + 0 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\shooterprojectile.cpp:719]
ShooterGameServer.exe!AShooterProjectile::OnImpact() (0x00007ff7d15cd875) + 0 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\shooterprojectile.cpp:530]
ShooterGameServer.exe!AShooterProjectile::Tick() (0x00007ff7d15cb8b2) + 0 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\shooterprojectile.cpp:349]
ShooterGameServer.exe!AActor::TickActor() (0x00007ff7d23edc2e) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\actor.cpp:770]
ShooterGameServer.exe!FActorTickFunction::ExecuteTick() (0x00007ff7d23ec2f1) + 30 bytes [f:\build\trunk\engine\source\runtime\engine\private\actor.cpp:145]
ShooterGameServer.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff7d26c0876) + 31 bytes [f:\build\trunk\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
ShooterGameServer.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff7d1e84d35) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:939]
ShooterGameServer.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff7d1e8465e) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:680]
ShooterGameServer.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff7d1e865a3) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:1777]
ShooterGameServer.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff7d26918dd) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\ticktaskmanager.cpp:205]
ShooterGameServer.exe!FTickTaskManager::RunTickGroup() (0x00007ff7d2694edc) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\ticktaskmanager.cpp:867]
ShooterGameServer.exe!UWorld::RunTickGroup() (0x00007ff7d25523ae) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\leveltick.cpp:697]
ShooterGameServer.exe!UWorld::Tick() (0x00007ff7d2553c15) + 13 bytes [f:\build\trunk\engine\source\runtime\engine\private\leveltick.cpp:1209]
ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff7d24bb8be) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\gameengine.cpp:1170]
ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff7d10f62b6) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launchengineloop.cpp:2432]
ShooterGameServer.exe!GuardedMain() (0x00007ff7d10f215c) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff7d10f728a) + 5 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff7d10f73e1) + 8 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff7d34a5bb9) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffe81f07974) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffe821aa271) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffe821aa271) + 0 bytes [UnknownFile:0]
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reinerSCT  [developer] 14 Jan, 2020 @ 3:31am 
@Survival Wow, that must've been a pretty long one. I'm going to add a track length restriction in the next update.
If you want to build an epic long one in the future, better link multiple stations together.
Jean 16 Feb, 2020 @ 3:29am 
Hi, one problem, the ini options disapear in the gus.ini after restart server. I use ASM
SirBlehhh 21 Feb, 2020 @ 10:56am 
Handheld headlight animation bugged, in 3rd person you can see a really odd ragdoll! Love the mod though, Keep up the good work!
reinerSCT  [developer] 21 Feb, 2020 @ 11:51am 
@SirBlehhh Do you have any other mod installed, that adds custom weapons, or something like that?
Because i have no problems with the animations. And noone else did report it. So i think it's a mod compatibility problem.
Grim 5 Mar, 2020 @ 12:09pm 
Just installed the mod and I am having a problem with the Ferris wheel killing me and leaving no body behind when I ride it and same thing with the swing.
reinerSCT  [developer] 5 Mar, 2020 @ 1:34pm 
@Grim I just tested it. Looks like the Anti-Meshing System is killing you. I'm going to make all the attractions ignore the system in the next update.
If you can, deactivate the anti-meshing for now.
Gelantious 7 Mar, 2020 @ 2:10am 
Heya, I have the anti-meshing system turned off on my servers but still got killed by the swing.
reinerSCT  [developer] 7 Mar, 2020 @ 3:19am 
@Gelantious That's odd, when i turn anti-meshing off on my server, i won't get killed anymore. When it's enabled, im going to get killed immediately. So, it's def. the anti-meshing system that's killing you.
I'm hopefully be able to update the mod in the next few days, with a fix for this problem.
Gelantious 9 Mar, 2020 @ 1:02am 
Cheers, the update works great! Thanks for an awesome mod :)
Gelantious 21 Mar, 2020 @ 3:16am 
Something with the latest ARK patch 307.56 broke the mod, game crashes when using one of the guns to place or anchor the rides (can't remember which I used) and then you're stuck like that. Game crashes when logging back in again.
Had to revert to an older save on the server to get back in again.
reinerSCT  [developer] 21 Mar, 2020 @ 4:20am 
@Gelantious I just recreated the bug. I crashed as soon as i pulled out the EditTool, lul.
Trying to find a fix now.
winterfalk 21 Mar, 2020 @ 8:05am 
The safari car "wagon" has probably a wrong texture path or missing texture. The windshield/windscreen has no texture anymore. Before the patch it was ok though. Must be something with the latest patch. Hope it helps. =)

EDIT: Aha, I see the Ferris wheel is missing a cabin texture, too. I assume it's the same glass texture as in the car.
Last edited by winterfalk; 21 Mar, 2020 @ 8:09am
reinerSCT  [developer] 21 Mar, 2020 @ 8:25am 
@winterfalk Jup, think i accidentally removed the base glass material, when optimizing the mod size. Will be available again in the next update.
Thanks for the report!
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