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VERSION: 304.441
ShooterGameServer.exe!UObject::execLocalVariable() (0x00007ff7d1f9a3b6) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:962]
ShooterGameServer.exe!UObject::ProcessInternal() (0x00007ff7d1f9954f) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGameServer.exe!UFunction::Invoke() (0x00007ff7d1f5fcba) + 19 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\class.cpp:3817]
ShooterGameServer.exe!UObject::ProcessEvent() (0x00007ff7d1f9a2ac) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGameServer.exe!AActor::ProcessEvent() (0x00007ff7d23ed832) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\actor.cpp:628]
ShooterGameServer.exe!AShooterProjectile::OnExplode() (0x00007ff7d17d061a) + 0 bytes [f:\build\trunk\projects\shootergame\intermediate\build\win64\shootergameserver\inc\shootergame\shootergame.generated.1.cpp:13789]
ShooterGameServer.exe!AShooterProjectile::Explode() (0x00007ff7d15cf1d8) + 0 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\shooterprojectile.cpp:719]
ShooterGameServer.exe!AShooterProjectile::OnImpact() (0x00007ff7d15cd875) + 0 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\shooterprojectile.cpp:530]
ShooterGameServer.exe!AShooterProjectile::Tick() (0x00007ff7d15cb8b2) + 0 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\shooterprojectile.cpp:349]
ShooterGameServer.exe!AActor::TickActor() (0x00007ff7d23edc2e) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\actor.cpp:770]
ShooterGameServer.exe!FActorTickFunction::ExecuteTick() (0x00007ff7d23ec2f1) + 30 bytes [f:\build\trunk\engine\source\runtime\engine\private\actor.cpp:145]
ShooterGameServer.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff7d26c0876) + 31 bytes [f:\build\trunk\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
ShooterGameServer.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff7d1e84d35) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:939]
ShooterGameServer.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff7d1e8465e) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:680]
ShooterGameServer.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff7d1e865a3) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:1777]
ShooterGameServer.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff7d26918dd) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\ticktaskmanager.cpp:205]
ShooterGameServer.exe!FTickTaskManager::RunTickGroup() (0x00007ff7d2694edc) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\ticktaskmanager.cpp:867]
ShooterGameServer.exe!UWorld::RunTickGroup() (0x00007ff7d25523ae) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\leveltick.cpp:697]
ShooterGameServer.exe!UWorld::Tick() (0x00007ff7d2553c15) + 13 bytes [f:\build\trunk\engine\source\runtime\engine\private\leveltick.cpp:1209]
ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff7d24bb8be) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\gameengine.cpp:1170]
ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff7d10f62b6) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launchengineloop.cpp:2432]
ShooterGameServer.exe!GuardedMain() (0x00007ff7d10f215c) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff7d10f728a) + 5 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff7d10f73e1) + 8 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff7d34a5bb9) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffe81f07974) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffe821aa271) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffe821aa271) + 0 bytes [UnknownFile:0]
慌瑳删灥楬慣整捁潴牄灯数䥤整䝭湥牥捩潌具慵楬祴䍟㉟㈰ര䰊獡⁴敒潭整䘠湵瑣潩汃敩瑮湏浉慰瑣
If you want to build an epic long one in the future, better link multiple stations together.
Because i have no problems with the animations. And noone else did report it. So i think it's a mod compatibility problem.
If you can, deactivate the anti-meshing for now.
I'm hopefully be able to update the mod in the next few days, with a fix for this problem.
Had to revert to an older save on the server to get back in again.
Trying to find a fix now.
EDIT: Aha, I see the Ferris wheel is missing a cabin texture, too. I assume it's the same glass texture as in the car.
Thanks for the report!