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Also I went for the Robotocracy path, so I think changing Securitrons to the middle and adding Enclave to the 'Man and Machine' would be better. Like it would give Enclave PA, making 'man' better. While securitrons are more appropriate for both 'man and machine' and 'robot supremacy'. I don't think one focus for securitrons is enough since even the Mojave chapter couldn't just copy securitron production despite capturing a lot of them. It may start like 'Analysing RobCo; gain 1 research slot' then 'Securitron Hardware; gain +10% combat robot production' then 'Securitron software; add tech Securitron' etc. (maybe a 'Forging a Platinum Chip' focus like in the Enclave Reborn mod for upgrading Securitrons). Also puppeting all the Tlaloc's children is too easy, takes the fun out of it. I think it would be better to ZAX9 to fight Tlaloc and take its place. Like Yesmen taking out House. This may give you some buffs about power, which solves the next issue.
And my last issue is that the lack of resources. Since you take RRG in the early phase, they have little resources and you don't have resource focuses on the Man and Machine, and the other one is really changes nothing because robots are one of the most demanding production lines. Even if you manufacture them, then you have to find energy to power them. Which is really hard. Trading is a viable option but it still leaves you vulnerable until you puppet Santa Anna.
I saw some typos in the focus tree but they don't affect the game that much. Thanks for this great mod!
PS; For more crazyness why not have a dispatch from Midwest Enclave? RRG gets a chapter, you get a chapter. Anyways this is what I like the most about the mod, you have many wild choices and it gives a rpg feeling.
sorry for my englisch, it's not my native leangue