Hearts of Iron IV

Hearts of Iron IV

The Yellow Rose of Texas: An OWB Submod
horeS  [developer] 4 Jan, 2020 @ 1:52pm
Issues
If you find something, be descriptive. Localization issues, bugs, concerns, bring it up if you feel it's important.
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Showing 1-5 of 5 comments
Numellote 5 Jan, 2020 @ 1:49pm 
Hi, great work. Thank you so much for this! I liked many things about the mod but I have some issues about this mod. First is that its nigh impossible to win when RRG chooses Texas Chapter. You have to fight Power Armor divisions while also defending many straits in a two front war, with militias of course. And then you have to fight Pecos with really low manpower because you don't have any cores at RRG. Maybe adding Todd's own bodyguards as a division and some mercenaries as infantry using consumer goods (activate with decision, divisions are removed when the effect is gone, giving you back the civilian factories) may be a good idea to help you survive if this isn't feasible having 8 infantry and then having the ability to raise militias from the state Kaiserreich style would be nice.

Also I went for the Robotocracy path, so I think changing Securitrons to the middle and adding Enclave to the 'Man and Machine' would be better. Like it would give Enclave PA, making 'man' better. While securitrons are more appropriate for both 'man and machine' and 'robot supremacy'. I don't think one focus for securitrons is enough since even the Mojave chapter couldn't just copy securitron production despite capturing a lot of them. It may start like 'Analysing RobCo; gain 1 research slot' then 'Securitron Hardware; gain +10% combat robot production' then 'Securitron software; add tech Securitron' etc. (maybe a 'Forging a Platinum Chip' focus like in the Enclave Reborn mod for upgrading Securitrons). Also puppeting all the Tlaloc's children is too easy, takes the fun out of it. I think it would be better to ZAX9 to fight Tlaloc and take its place. Like Yesmen taking out House. This may give you some buffs about power, which solves the next issue.

And my last issue is that the lack of resources. Since you take RRG in the early phase, they have little resources and you don't have resource focuses on the Man and Machine, and the other one is really changes nothing because robots are one of the most demanding production lines. Even if you manufacture them, then you have to find energy to power them. Which is really hard. Trading is a viable option but it still leaves you vulnerable until you puppet Santa Anna.

I saw some typos in the focus tree but they don't affect the game that much. Thanks for this great mod!

PS; For more crazyness why not have a dispatch from Midwest Enclave? RRG gets a chapter, you get a chapter. Anyways this is what I like the most about the mod, you have many wild choices and it gives a rpg feeling.
horeS  [developer] 5 Jan, 2020 @ 3:24pm 
Originally posted by Taprantil:
Thanks for this great mod!
I can tell you've played quite a bit, thanks for the support. 1) I should probably address the other two paths RRG can take against TAA, historical always seemed to go down the puppet path so I fixed that. 2) I agree that robots need some work, my concern was with how Tlaloc would react, his typical nuclear war is rough. I'll see what can be done there. 3) Yeah resources are scarce. Legion has some options but it's all pretty thin.
Scringis 24 Feb, 2020 @ 7:32pm 
Hey, just got this submod, I'm enjoying it a lot, but it continues to crash at arbitrary intervals throught my playtime. I have only really tried the Talos "country", that one AI, looks blue and whatnot. I get to around July-November and it pretty regularly crashes, i only have OWB and the submod downlaoded, so i have no idea whats up. Hope you can fix this, thanks.
patryk_wesierski16 15 Jun, 2020 @ 12:03am 
when you gonna repair this submod ? i don't want be intrusive but vacations are coming and maybe then you will have time to uptade
sorry for my englisch, it's not my native leangue
war with pecos colony is to hard can you do somethig about it ?
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