Divinity: Original Sin 2

Divinity: Original Sin 2

Divinity Unleashed
Palad1n 20/mar./2021 às 4:22
Weapons that are 100% elemental damage and bonus damage
Something is seriously messed up. Finding most melee weapons are either 100% Fire, water, earth, poison damage and you cannot use these weapons with any STR build character.
IE: If you use a 2H Sword that lists it's damage as 87-98 Fire dmg, you do NOT receive bonus damage with any of your melee special attacks (All-In, Whirlwind, etc). The bonus damage lists as Intelligence scaling for all these weapons.

I am using Odinblade's class overhaul mods, because I wanted to add some spice to the game along with using Divinity Unleashed, but so far I rarely find any physical based melee weapons for me STR build warrior.

What I expected to find were new variants of Physical damage with added elemental damage, not 100% pure elemental weapons.

Same issue with 2nd character which is Mage class, finding a lot of wands that do "Physical" damage which again makes zero sense at all.

Are there any mods that might fix these issues without having to unsubscribe from all of these mods?
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CrazyOatmeal 23/ago./2021 às 7:58 
Mate that's Odinblade doing that. His overhauls add pure elemental weapons that scale with INT for melee casters. It's just his shoddy loot table work.
Escrito originalmente por CrazyOatmeal:
Mate that's Odinblade doing that. His overhauls add pure elemental weapons that scale with INT for melee casters. It's just his shoddy loot table work.

Is there a way to stop it from doing that? I've been thinking it was DU as well.
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