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https://imgur.com/a/R7ZGDRm
So, trying to adjust these chariots against them, while also making them as effective as they should be in ACTUALLY chariot vs infantry scenarios is a little...well...kind of impossible.
I'm working on tweaking the numbers to as good a middle-ground as I can right now, but it turns out, even with 0 changes to the AR, that Malus vs Lizardmen scenario results in those scourgerunner chariots pulling like 250+ kills.
Without this mod, melee cav has a +50% bonus to KPS.
Swapping all the bonuses (original and modded) to offensive KPS for cav and chariots to defensive bonuses for them produces a bit more reasonable result. This also makes battles involving cavalry contingents a bit less blood-bath-y
The update pushed out should keep from making chariots and cavalry any WORSE than it is normally, while improving its durability against melee infantry in the more problematic cases.
Unfortunately, there's a lot of mis-classed units for some armies that cause really bad AR results in cases involving cavalry and chariots. Not much we can do about that without a full overhaul mod.
• autoresolver_alliance_wipe_out_loser_strength_of_max_threshold
Default value 0.3
• autoresolver_wipe_out_army_force_unary_lost
Default value 0.92
Do you guys happen to know the meaning of each, and the difference between them?
The second one, IIRC (again, I may not), that's the per-unit wipe out. So if a unit takes 92% of more losses, that unit is wiped out.
• autoresolver_alliance_wipe_out_loser_strength_of_max_threshold (default value 0.3)
If the entire losing army's strength is under 30% of its original pre-battle strength, it will get wiped out. So if you want entire losing armies to be wiped out less, lower this value.
• autoresolver_unit_wipe_out_threshold (default value 0.2)
For a multi-model unit, if less than 20% of its models survive, the unit is wiped out. So if you want units (from both winners and losers) to be wiped out less, lower this value.
• autoresolver_wipe_out_army_force_unary_lost (default value 0.92)
For a single-model unit, like heroes/lords/dragons, if more than 92% of its HP is gone, it will be wiped out. So if you want single important units to be wiped out less, increase this value.