Total War: WARHAMMER II

Total War: WARHAMMER II

Advanced Autoresolver
Floffel 5 Aug, 2020 @ 5:49am
possible bug?
I have used this mod for a bit now, and overall it seems great! well done!
But I have noticed my first minor issue now so i thought i'd report it.

I play as Grom on the vortex campaign, and my 2nd army (level 2 orc warboss) with just a bunch of basic orcs and gobbos, got attacked by the main lord from "Knights of Caledor". The auto resolve gave him a 90% advantage for some reason, sure he had some nice units like a dragon etc, but i outnumbered him a lot with the help of my garrison and a small whaaagh, so i played the battle manually and managed to win without too many losses. Their lord had about 100 kills after our big manual battle, where he could stand and kill basic orcs the entire time.

Now i chased him down and autoresolved the 2nd battle, it was just him and som pretty basic / injured units left, and i still only had about 80% in my favour this time. I won the autoresolve, but for some reason their lord managed to get almost 800 kills!

Is this a specific bug with him, or are lords in general supposed to be this good in autoresolve?
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Reithan  [developer] 12 Sep, 2020 @ 5:45pm 
Sorry I didn't see this before! Lords in general seem very strong in the autoresolve system. Basically the system assume they'll be in combat 100% of the time and it generally picks favorable matchups for them. There were some issues with the system without this mod where it was also basically assuming less protection for them then reasonable, which made less tanky lords SUPER squishy and bad in autoresolve which generally showed up as things like sorceror lords and heros getting pitiful kill counts and often either being very wounded or even dying.

The changes in this mod fix those issues, but it does sometimes result in lords getting very high kill counts in battles where they have a large amount of favorable fights to slog through.
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