Rivals of Aether

Rivals of Aether

Cream & Cheese
 Denne tråd er blevet fastgjort, så den er sikkert vigtig
Kobazco  [udvikler] 31. dec. 2019 kl. 18:46
Patch Notes & Balance Suggestions
Discuss the balance here if ya want
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Kobazco  [udvikler] 1. jan. 2020 kl. 17:57 
v1.3

Added a menu UI for Nspecial.

Adde a timer on the HUD for Nspecial's cooldown.
Kobazco  [udvikler] 7. feb. 2020 kl. 13:41 
v3.0

Dspecial has been replaced with Chao Cracker. Old Dspecial was moved to Fspecial.
Fspecial (Moving Cheese) is now activated by pressing Attack while in Nspecial. Can still be used with down and taunt.
New Artwork for CSS and Win screen.
Jab has been reworked, see below.
Temporarily removed Cheese automatically returning to Cream if he went too far off stage. To return Cheese to Cream, double tap the Special button while standing still.

Chao Cracker: Places an Omochao trap at Cream's current location. Explodes on contact, sending the opponent upwards.
Grounded Chao Cracker: Takes longer to place, but sends the opponent very far up at a set knockback.
Air Chao Cracker: Is faster to become active, but does less damage and doesn't send as far.

Jab: Cream now points 3 times in a row, with Cheese moving forward in response.
Each time Cream Points she has her own hitbox.
Chao types only effect the third hit for Cheese's Jab.

Ustrong: Has a new sprite with Cream pointing upwards
Cream now has her own hitbox when she points, a weaker and much smaller version of the Ustrong that happens where cheese is.
Someone64 7. feb. 2020 kl. 23:35 
I think anti-projectile stuff like Etalus's FAir and Clairen's DSpecial should actually affect Cheese for balance and consistency purposes. Right now, Cheese going into Clairen's DSpecial with jabs, FTilts, and SSpecial just cause Cheese to flash with projectile removal effects non-stop which looks really strange and it still hits Clairen just fine inside it. If Cheese comes into contact with anti-projectile stuff, Cheese should have a temporary period where they're disabled with a cooldown.
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