RimWorld

RimWorld

Vanilla Furniture Expanded - Farming
TurtleShroom 25 Sep, 2021 @ 9:40am
Bug Reports
Good afternoon.

This Mod does not have a place where one can effectively post Error Logs and other content that is essential for troubleshooting issues with this Mod. I am rectifying this issue here.


Thank you.
-TURTLESHROOM
< >
Showing 1-15 of 18 comments
TurtleShroom 25 Sep, 2021 @ 9:47am 
Exception ticking VFE_Scarecrow1792993 (at (195, 0, 194)): System.NullReferenceException: Object reference not set to an instance of an object at (wrapper dynamic-method) Verse.GenGrid.Verse.GenGrid.Walkable_Patch1(Verse.IntVec3,Verse.Map) at (wrapper dynamic-method) Verse.GenGrid.Verse.GenGrid.Standable_Patch1(Verse.IntVec3,Verse.Map) at Verse.CellFinderLoose.CanFleeToLocation (Verse.Pawn pawn, Verse.IntVec3 location) [0x00007] in <b64badbf3c3d41018b3ca5d3e8c77771>:0 at Verse.CellFinderLoose.GetFleeDestAnimal (Verse.Pawn pawn, System.Collections.Generic.List`1[T] threats, System.Single distance) [0x0007f] in <b64badbf3c3d41018b3ca5d3e8c77771>:0 at Verse.CellFinderLoose.GetFleeDest (Verse.Pawn pawn, System.Collections.Generic.List`1[T] threats, System.Single distance) [0x0000d] in <b64badbf3c3d41018b3ca5d3e8c77771>:0 at VFEF.CompScaresAnimals.ScareAnimals () [0x000d3] in <68ba49c6f3ca467c8430fd57a9d4d985>:0 at VFEF.CompScaresAnimals.CompTick () [0x00015] in <68ba49c6f3ca467c8430fd57a9d4d985>:0 at Verse.ThingWithComps.Tick () [0x00024] in <b64badbf3c3d41018b3ca5d3e8c77771>:0 at Verse.TickList.Tick () [0x0015c] in <b64badbf3c3d41018b3ca5d3e8c77771>:0 UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string) Verse.TickList:Tick () (wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch5 (Verse.TickManager) Verse.TickManager:TickManagerUpdate () (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch3 (Verse.Game) Verse.Root_Play:Update ()

For some reason, my Scarecrows cause this error to appear every few seconds. Deleting the Scarecrows stops it. Adding a new Scarecrow causes it to fire again.

This is my Hugs Library Log: https://gist.github.com/954c1a48059a047837abf53df737236e .
Komyeta 1 Dec, 2021 @ 10:55am 
It appears there is an incompatibility between Sprinklers and Helixien Gas Pipes from VFE Power module. Any crops planted on the same tile as an helixien pipe does not get affected by the prinkler's grow buff. Its not game breaking, but it reduces the efficienfy of greenhouses that use the gas sunlamp instead of the electric one.
xRei 9 Dec, 2021 @ 2:17pm 
Found a bug. You can move a sprinkler between 7-8am (the time when they turn on) and it will re-water crops every time it's moved and regains power. I managed to use a super fast constructor pawn to move the sprinkler several times in the same hour and nearly grew corn in an hour. So. Probably should fix that, amusing and OP as it is.
KoT Sagris 15 Dec, 2021 @ 10:54pm 
The animal feeders in the info panel says food will not deteriorate even outside, yet my hay is deteriorating.

https://gist.github.com/f2f6719c69fd97d2dd4fcb4dacfa2a5e
Kirboh 4 Aug, 2022 @ 6:33pm 
I'm having a problem where a LOT of error messages keep popping up, to the point where it slows my game to a crawl.
What happened is, the sprinklers in this mod activated while one of my pawns was underneath it, planting. There was also a defoliator ship on the map at the time. Any suggestions?
Hugslib log: https://gist.github.com/210915a99665f2e4dbccd8d0c25b2f74
Erdosis 18 Oct, 2022 @ 10:00am 
Sealed Ecosystems do not ignore outside temperature. No need for log.
The Bane 24 Oct, 2022 @ 5:46pm 
Sprinklers right now are instant growing any plant that is less then 1 percent done, to 100% on the single cycle. If a plant is an advanced growth stage, it does not appear to affect that plants growth rate at all.
BB7 26 Oct, 2022 @ 3:17am 
Originally posted by Lord Necro:
Sprinklers right now are instant growing any plant that is less then 1 percent done, to 100% on the single cycle. If a plant is an advanced growth stage, it does not appear to affect that plants growth rate at all.
Same Here!
Abacaxique 29 Oct, 2022 @ 7:14pm 
Originally posted by Lord Necro:
Sprinklers right now are instant growing any plant that is less then 1 percent done, to 100% on the single cycle. If a plant is an advanced growth stage, it does not appear to affect that plants growth rate at all.

ooh, that makes sense. I thought it was really weird how fast my devilstrand was being harvested, then I caught this on video: gfycat.com/happygoluckyharmoniousarchaeopteryx
actiontechks 30 Oct, 2022 @ 5:18pm 
Originally posted by Lord Necro:
Sprinklers right now are instant growing any plant that is less then 1 percent done, to 100% on the single cycle. If a plant is an advanced growth stage, it does not appear to affect that plants growth rate at all.

Just want to confirm I just experienced this exact scenario. Going to put the sprinklers into storage for now 'cause it feels cheaty!
actiontechks 30 Oct, 2022 @ 8:03pm 
Furthermore even uninstalling the sprinklers doesn't seem to matter - Devilstrand is fully mature the next day after planting in the areas that had been sprinkled.
Gene 31 Oct, 2022 @ 11:34pm 
Seconding the sprinkler issue. Here's a hugslib log for the developers:
https://gist.github.com/7a5b548630e78d44553b559829c47580
Don Peppo 5 Nov, 2022 @ 8:09am 
not even sure if its abug or removed feature, but im missing the animal feeding through
hog_jockey 6 Nov, 2022 @ 1:54am 
Originally posted by Peppo:
not even sure if its abug or removed feature, but im missing the animal feeding through

The animal feeder was removed for no good reason.
the_blue_ninja 11 Nov, 2022 @ 1:19am 
Originally posted by actiontechks:
Furthermore even uninstalling the sprinklers doesn't seem to matter - Devilstrand is fully mature the next day after planting in the areas that had been sprinkled.
Have noticed the same with my crops. Removing the sprinklers, saving, and reloading seems to fix it.
< >
Showing 1-15 of 18 comments
Per page: 1530 50