ARK: Survival Evolved

ARK: Survival Evolved

Revive My Dino - Dino Resurrection
 This topic has been pinned, so it's probably important
Kozenomenon  [developer] 20 Jan, 2020 @ 11:59pm
CONFIG
Config Settings are all OPTIONAL, you do not need to use any of them unless you want to.

Mod Config Settings always go in your GameUserSettings.ini file.

Example - Defaults
[ReviveMyDino] DinoPodDecayRate=0.5 DinoPodDisableCryoSickness=True DinoPodStoreAllItems=True DinoPodAllowHealthRegen=True DinoPodHealthRegenRate=1.0 RevivalRequiresPower=False RevivinatorEnableAdminClone=False RevivinatorEnableAdminCloneSaddle=False RevivinatorEnableAdminDelete=False DisableRevivalHexDisplay=True RevivalHexIntensity=0.1 RevivalHexMinInterval=180 DisablePerpetualRevival=False DisableDinoPods=False StoneOverrideBasic= StoneOverrideSimple= StoneOverrideRegular= StoneOverrideSuperior= StoneOverrideExceptional= StoneOverrideExtraordinary= CraftingSpeed=2.0 MaxSlots=60 PrimCraftingSpeed=1.0 PrimMaxSlots=42 DinoPodDisableBossDino=False DinoPodDisableRaidDino=False DinoPodDisableCorruptDino=False DinoPodDisableStryder=False AutoProtectPodTheft=False

DinoPodDecayRate
Controls the rate at which the Dino Pod decays when not in a recharge structure. Dino Pod will tell you which structures can recharge it. Default value is half that of a vanilla cryopod (0.5). Lower values will slow the decay further. Higher values will hasten the decay. Value must be greater than 0 or the default (0.5) will take hold instead.

DinoPodDisableCryoSickness
Default is True. If True Dino Pod will not cause Cryo Sickness. Set False to disable.

DinoPodStoreAllItems
Default is True. If True Dino Pod will store all items with the dino when captured. Set False to disable.

DinoPodRechargeStructures
Deprecated - No Longer Needed
Dino Pod can be recharged at any structure that will contain it and is also powered. By default this is Dino Revival Station, Cryo Fridge, or normal Fridge (Dino Revival Station does not need to be powered, only exception). This setting allows you to force other structures to allow the Dino Pod in their inventory. It is not necessary if the structure already allows the Dino Pod. Value is expected to be a comma-delimited list (no spaces) of structure class paths. You can deduce a structure class path by locating the file in the mod directory. For example below is the Dino Revival Station's class path:
/Game/Mods/ReviveMyDino/Structures/DinoRevivalStation/DinoRevivalStation_BP.DinoRevivalStation_BP
Here is the S+ Fridge as example because it will disallow Dino Pod by default.
/Game/Mods/StructuresPlusMod/Misc/Fridge/BP_FridgePlus.BP_FridgePlus


DinoPodAllowHealthRegen
Default is True. If True your dino will be healed for the time it spent within Dino Pod when it is released. Set False to disable.

DinoPodHealthRegenRate
Controls the health regen rate used if DinoPodAllowHealthRegen is enabled. Value is the multiplied by the number of seconds dino was in Dino Pod. Default is 1.0 which means the dino would regen 1 health for every 1 second it was in the Dino Pod. Lower values will result in less healed, higher values will result in more healed. Amount healed will not cause dino to go over max health.

RevivalRequiresPower
Default is False. Set to True to require that Dino Revival Station is powered in order to use the revival functionality. Admin Orphan Revival will work regardless.
Update 3/6/21 - this now controls whether the station requires power at all, such as for crafting. Dino Pods will always recharge at the Dino Revival Station.

RevivinatorEnableAdminClone
Default is False. Set to True to enable Admin Clone as additional gun mode for Revivinator. Only server admins will be able to use this gun mode. Shoot your dino and it will be instantly cloned.

RevivinatorEnableAdminCloneSaddle
Default is False. Set to True to enable saddle duplication for dinos cloned by Revivinator. Only relevant if Admin Clone gun mode is being used.

RevivinatorEnableAdminDelete
Default is False. Set to True to enable Admin Delete as additional gun mode for Revivinator. Only sever admins will be able to use this gun mode. Shoot live or dead dinos to delete. A red outline will display indicating the target to be deleted. Shoot again while red outline displays (3 seconds) and dino or carcass will be instantly deleted. Warning: there is no undo for this, use carefully! Delete means gone. There is no inventory drop. Just poof. Gone.

DisableRevivalHexDisplay
Dinos with a Revival buff will now periodically pulse with a hex that fades in and out over their mesh/skin/surface. The color will be the color of their revival stone. This option allows you to turn that off, set to False to do so.
Updated to be OFF by default. Use 'True' to turn this on.

RevivalHexIntensity
Controls how strong the hex color is. Default is 0.1 which equates to 10% as this is intended to be a non-intrusive, subtle feature. You can set it to any value higher than 0. Values higher than 1 are not likely to produce desired results though. And you may go blind... :D

RevivalHexMinInterval
Controls the minimum number of seconds to wait between hex pulses. Default is 180 seconds. There is a random element to the interval to ensure that all dinos do not pulse their hex at same time which could cause client performance issues. Actual interval will be random in the range:
MinInterval <=> (MinInterval + MinInterval / 2)

DisablePerpetualRevival
Disables the perpetual revival. Default is False. Set to True to force using new revival stones after dinos have been revived.

DisableDinoPods
Default is False. Setting to True disables the Dino Pod items. They won't be craftable and they will not be usable. Do not enable if you have dinos in Dino Pods in-game or they will be lost.

StoneOverrideBasic
Default is empty. Expects comma delimited list no spaces of class names or class paths. Can use asterisk (*) as wildcard. Dinos matching the list will require Basic Revival stones regardless of their normally required stones.

StoneOverrideSimple
Default is empty. Expects comma delimited list no spaces of class names or class paths. Can use asterisk (*) as wildcard. Dinos matching the list will require Simple Revival stones regardless of their normally required stones.

StoneOverrideRegular
Default is empty. Expects comma delimited list no spaces of class names or class paths. Can use asterisk (*) as wildcard. Dinos matching the list will require Regular Revival stones regardless of their normally required stones.

StoneOverrideSuperior
Default is empty. Expects comma delimited list no spaces of class names or class paths. Can use asterisk (*) as wildcard. Dinos matching the list will require Superior Revival stones regardless of their normally required stones.

StoneOverrideExceptional
Default is empty. Expects comma delimited list no spaces of class names or class paths. Can use asterisk (*) as wildcard. Dinos matching the list will require Exceptional Revival stones regardless of their normally required stones.

StoneOverrideExtraordinary
Default is empty. Expects comma delimited list no spaces of class names or class paths. Can use asterisk (*) as wildcard. Dinos matching the list will require Extraordinary Revival stones regardless of their normally required stones.

CraftingSpeed
Default is 2. This controls the crafting speed for the Dino Revival Station. Higher values increase speed.

MaxSlots
Default is 60. This controls the maximum item slots for the Dino Revival Station.

PrimCraftingSpeed
Default is 1. Controls the crafting speed at the Primitive Revival Station. Higher values increase speed.

PrimMaxSlots
Default is 42. Controls the maximum item slots for the Primitive Revival Station.

DinoPodDisableBossDino
Default is False. Set to True to disallow Boss dinos from being podded. Obviously, Boss dinos are not something normally you have as a tamed dino. RMD does not enable having boss dinos tamed lol...

DinoPodDisableRaidDino
Default is False. Set to True to disallow Raid dinos from being podded. Raid dino is the Titanosaur.

DinoPodDisableCorruptDino
Default is False. Set to True to disallow Corrupt dinos from being podded. Obviously, Corrupt dinos are not something normally you have as a tamed dino. RMD does not enable having corrupt dinos tamed lol...

DinoPodDisableStryder
Default is False. Set to True to disallow stryders from being podded.

AutoProtectPodTheft
Default is False. Set to True to prevent Pegomastax from stealing your dino pods. Upon thieving the item it should be returned to you again (a message will appear on your screen saying as much).
Last edited by Kozenomenon; 16 Dec, 2021 @ 2:53pm
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Showing 1-5 of 5 comments
CrEaToXx 14 Jun @ 10:11pm 
Can you please give an example how to fill this?

StoneOverrideBasic=
StoneOverrideSimple=
StoneOverrideRegular=
StoneOverrideSuperior=
StoneOverrideExceptional=
StoneOverrideExtraordinary=
Kozenomenon  [developer] 16 Jun @ 6:07pm 
Originally posted by CrEaToXx:
Can you please give an example how to fill this?

StoneOverrideBasic=
StoneOverrideSimple=
StoneOverrideRegular=
StoneOverrideSuperior=
StoneOverrideExceptional=
StoneOverrideExtraordinary=
you can lookup class names and paths on the ark wiki. or you can figure them out by searching in the game files.
you just put a comma delimited list of the dinos u want to force to use the corresponding stone. you can use asterisk as wildcard.
Kozenomenon  [developer] 16 Jun @ 6:16pm 
here is the parasaur on ark wiki:
https://ark.wiki.gg/wiki/Parasaur

and on the right side it says spawn codes u click that it expands and shows the console commands to spawn the dino.
as part of the command the dinos classname is there and the path

so from that u can get the para class name: Para_Character_BP

so u could then do like..

StoneOverrideBasic=Para_Character_BP
Kozenomenon  [developer] 16 Jun @ 6:16pm 
You could also do..
StoneOverrideBasic=Para*

but i am not sure if that will match on other dinos u might not intend to include
Kozenomenon  [developer] 16 Jun @ 6:18pm 
you can use modded dinos too.
the modder may have provided the spawn codes or u can dig thru the mod files and figure it out
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