DayZ
RepairItemsMod
Dave  [developer] 10 Sep, 2020 @ 5:16am
Types.xml config
add this to your types.xml for the new items to spawn (remember to change the values to your liking as this is for the ElectronicRepairKit )

<!-- Repair Items Mod Start --> <type name="ItemRepairKit"> <nominal>50</nominal> <lifetime>86400</lifetime> <restock>0</restock> <min>30</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="tools"/> <tag name="shelves"/> <usage name="Industrial"/> </type> <type name="RubberPutty"> <nominal>50</nominal> <lifetime>86400</lifetime> <restock>0</restock> <min>30</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="tools"/> <tag name="shelves"/> <usage name="Industrial"/> </type> <type name="LiquidSteel"> <nominal>50</nominal> <lifetime>86400</lifetime> <restock>0</restock> <min>30</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="tools"/> <tag name="shelves"/> <usage name="Industrial"/> </type> <!-- Repair Items Mod End -->
Last edited by Dave; 2 Nov, 2020 @ 1:13pm