Total War: WARHAMMER II

Total War: WARHAMMER II

Unit Caps for All [Updated for patch 1.12.1]
 This topic has been pinned, so it's probably important
Vacuity  [developer] 6 Jul, 2021 @ 9:44am
News: Latest 21st July
Currently: Trying to play other games before Game 3 is released!

I've updated the way I calculate per-building caps[docs.google.com] significantly. Increases to hero caps are now accounted for, as well as giving a(n entirely) subjective value to any other bonuses offered by the building, such as income, trade goods, bonuses to recruitment and all the many, many other bonuses which are offered by different buildings.

Why? Well, because of buildings like the Skaven Assassins building. At T3, you get a single hero from it, which is quite desirable, but in a major settlement, you're going to get three heroes from it, which is a huge incentive to build them wherever you can. Coupled with the fact that the units coming out of the building are from T2 to T4, and it doesn't take too long before you have a higher cap for assassin units than you have any practical use for. By contrast, the Bretonnian Barracks building, which also goes up to T4, has a selection of infantry caps, and nothing else. You're never going to spam them: you're always going to build the absolute lowest number you need to, even though the values of the unit caps are almost the same (Assassins=80pts, Barracks=76pts). These buildings are not even close to equivalent in value to a player because of those hero caps.

If you prefer an example within a single race, we can stick with the Bretonnians and compare the Barracks to the Stables, which offers two heroes in addition to its cavalry unit caps. The barracks is simply a poorer choice unless and until you're completely desperate for a few more foot squires.

The same is basically true of other campaign-related bonuses: a lot of the worship and magic buildings offer huge amounts of bonuses, along with access to one or two high-value units. Under the older system, such high-value units ended up with relatively high caps because they were the only unit available at a T5 building, but this makes the building too valuable compared to buildings which offer only units and few to no campaign bonuses. I will try to account for this from now on.

If you have feedback on the relative value of heroes, or on the added-value assigned to specific buildings, then that feedback is welcome, but I do kinda recommend posting it in the Balancing discussion rather than the comments where it'll be lost quite quickly. At the time I post this, almost none of the subjective values are actually added yet. :P That's quite slow work, and not hugely urgent. Also, although I have added in the values for hero caps, I haven't actually rebalanced any of the buildings. That'll get done bit by bit.

As this is the last DLC of game 2, I'm sort of intending to try and play a few different campaigns between now and game 3 being released, but I also do not want to burn myself out and then lack motivation when the 3rd game comes. I'm vaguely figuring on playing Rakarth as the following campaign as I know his caps are not done well as things stand. If you feel there are any other races/lords with significant problems, let me know and I'll see what I can do.

As always, if anyone would care to gift me something from my wishlist, I would be exceedingly grateful.
Last edited by Vacuity; 9 Dec, 2021 @ 4:22am