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They can summon crystals that replenish their shield. (R for NPC Controller) Their shield can't regenerate on its own, and each crystal can have 150 HP, with a maximum of 4
with
Gonarch armor is invulnerable
Gonarch Heatlh buffed to 25000 HP
Gonarch Slash Attack buffed to 300 Damage
Gonarch Sack Attack buffed to 200 Damage
Gonarch Charge buffed to 1000 Damage
Gonarch Smoke buffed to 5/Second Damage
Gonarch Smoke Grenade explosion buffed to 150 Damage
Gonarch Sack Acid Attack buffed to 50 Damage
Gonarch Slash, Sack, Charge and Smoke Grenade Explosion attack can throw freezed props
Gonarch max Baby Headcrab Amount buffed to 20
Gonarch Phase 2 started at 10000 HP
Im think it's a real challenge
What would be interesting, is that the Boss Monsters (Gonarch and Nihilanth) have a setting where they can deal a fraction of their actual damage to the player (1-100%) This idea was inspired by the Dark Souls 3 NPCs, which already has that feature
Phase 1: maybe 1.5x what it is now, and tends to cluster closer to where you're standing
Phase 2: 3x the amount of projectiles
Phase 3: 5x projectiles