Garry's Mod

Garry's Mod

[vj] BLACK MESA : XEN NPC V2
Galvator 4 Jan, 2020 @ 7:48am
Suggestions
The owner can remove this if it's not needed, but here, we can put logical suggestions to improve the NPCs in THIS mod. If you want to post one for the Gonarchand company, go to the other addon. None of the following suggestions are needed, but would improve the npcs a bit.

First, The Alien Controller flies pretty slow. Not sure if this can be changed, but there are VJ npcs that fly much faster, like the Zerg Mutalisk, or the Turok Pteranodon. Controlling it is a bit finnicky, since his fight becomes stuttery when I try to get low to the ground.

They could do with some attack variety as well, like the homing orbs, or the ones that split and explode on the ground.

For the Nihilanth, he works really well, but he has a really hard time hitting stationary NPCs/players with most of his attacks. In Black Mesa, he hardcore punished you for not moving, so I think his attacks could punish you a bit more if you sit still.

For Phase 1, he could have the ability to use the Star attack, which he does use in the game. It's possible to replicate floating versions of the Blue Crystal devices, as I was able to do it in PAC3 (sorta)

His orange orbs should turn into 3 per shot In Phase 2, and fire those hand lasers with the Mouse 1. These lasers should punish you if you're only moving sideways. They could be avoided with diagonal movements.

The Telekinesis attack works really well, but he still uses it in Phase 3, where things get insanely hectic.

In Phase 3, his hand beams become really vertical in the game, but here, they could just be a basic cluster spread. The large circular shield seems to block projectiles, but is able to catch them and throw them back. That blue death ray he uses seems to bound to a different animation to the one that's used, and that's fine.

He does have that head-opening thing, but he seems to completely rely on the Fiery Death rain, and the rocks until killed.
< >
Showing 1-13 of 13 comments
universe 4 Jan, 2020 @ 8:02am 
well i guess i can post this here can you make the Controller into two diffrent npc? one with the shield and a normal Controller. Can you add a command or something in the settings that kan customize the controllers shield health?
Last edited by universe; 8 Jan, 2020 @ 5:26am
Mech (GL) 4 Jan, 2020 @ 1:45pm 
adult headcrab snpc last npc i want added to a black mesa npc pack that is not yet.
Galvator 5 Jan, 2020 @ 1:26pm 
New ability suggestion for the Controllers

They can summon crystals that replenish their shield. (R for NPC Controller) Their shield can't regenerate on its own, and each crystal can have 150 HP, with a maximum of 4
Galvator 12 Jan, 2020 @ 10:33am 
After seeing the Nihilanth boss fight in Black Mesa, he threw props in phase 1, too, but only ones that already exist
The dust effect in the last phase: the black smoke surrounding him when you damage him enough, can be improved, it's not detailed enough tbh. Also there should be a point where his head opens and the hitbox is just that crystal inside.
Last edited by I've ran out of profile ideas h; 15 Jan, 2020 @ 8:53am
bol 10 Feb, 2020 @ 6:35am 
Gonarch is too weak.. what about to create Gonarch (Boss) (Buffed)
with
Gonarch armor is invulnerable
Gonarch Heatlh buffed to 25000 HP
Gonarch Slash Attack buffed to 300 Damage
Gonarch Sack Attack buffed to 200 Damage
Gonarch Charge buffed to 1000 Damage
Gonarch Smoke buffed to 5/Second Damage
Gonarch Smoke Grenade explosion buffed to 150 Damage
Gonarch Sack Acid Attack buffed to 50 Damage
Gonarch Slash, Sack, Charge and Smoke Grenade Explosion attack can throw freezed props
Gonarch max Baby Headcrab Amount buffed to 20
Gonarch Phase 2 started at 10000 HP
Im think it's a real challenge
Galvator 10 Feb, 2020 @ 6:00pm 
I feel like that may be too much, even for my liking.

What would be interesting, is that the Boss Monsters (Gonarch and Nihilanth) have a setting where they can deal a fraction of their actual damage to the player (1-100%) This idea was inspired by the Dark Souls 3 NPCs, which already has that feature
Galvator 16 Feb, 2020 @ 3:29pm 
Nihilanth's Star Attack should grow in intensity as he goes through more phases.
Phase 1: maybe 1.5x what it is now, and tends to cluster closer to where you're standing
Phase 2: 3x the amount of projectiles
Phase 3: 5x projectiles
how about a half life 1 cut npcs remade into a black mesa source style like you can call the addon black mesa hl1 cut snpcs what i mean is for example is idk the mr friendly npc remade as a black mesa style npc which i would love to fight a black mesa style kingpin and with this you can make new attacks for them because the gonarch and ninhillith from black mesa differ from the hl1 version
lite 7 Apr, 2020 @ 12:28am 
Originally posted by Mech (GL):
adult headcrab snpc last npc i want added to a black mesa npc pack that is not yet.
isn't a black mesa headcrab a normal half-life 2 headcrab?
normie 30 Aug, 2020 @ 8:30am 
can you make the controller control vortigaunts, because that defeats the purpose of calling it a "controller"
Nin10doGMod 19 Nov, 2020 @ 2:08pm 
Can you please add the Xen Tree?
Would it be feasible to bring the new Xen NPCs from Black Mesa: Blue Shift to this addon?
< >
Showing 1-13 of 13 comments
Per page: 1530 50