UBOAT
[2022.1] Expanded Convoys and Shipping Lanes (End of Support)
link  [developer] 28 Jan, 2020 @ 8:29pm
Requested Features and Suggestions
Please use this space to post more detailed bug reports, request features, I will also post more detailed updates here.
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Showing 1-15 of 42 comments
link  [developer] 28 Jan, 2020 @ 8:34pm 
[WIP] Expanded Convoys and Shipping Lanes
version: 0.3.7

Reported Bug: Null reference Exceptions caused from 126P8-126P9 due to changes in AI behavior of aircraft.

Deployed Fix: Removed Fairey Fulmar Aircraft from Langley Air Patrol and Miami Army Air Patrol around the USA East Coast.
drakkhen_20 2 Feb, 2020 @ 8:26am 
subscribed to all three mods and have this one loaded last in mod order or below the other two mods required and causes the new campaign to just get stuck on load screen. loading for the Kiel dock in 1941 cant remember the name of it but its the campaign with the scared cat X3 picture in the selection screen. ive went back and forth turning on and off mods and it seems to be this one.
link  [developer] 2 Feb, 2020 @ 9:28am 
Can you send me the output log from your game. I need to see the exception the game is thowing during the loading process.
Last edited by link; 2 Feb, 2020 @ 9:29am
link  [developer] 7 Feb, 2020 @ 4:09pm 
Version 0.4.1
Reported Issue: Radio at La Rochelle was not spawning into game due to ownership bug. (Fixed by Devs)

Version 0.4.2
Added a patch to remove inbound convoys and transports to player available ports, due to bug that causes port to overflow with ships. for the time being adding reserve units is the best I can do to fix this
Last edited by link; 7 Feb, 2020 @ 4:10pm
Acier 26 Apr, 2020 @ 3:09pm 
Greetings,

Thank you for your work.

Bug report : Translation.
When it is downloaded. This removes the FR translation from the game.
And without activating it in the Launcher. Only by downloading it.
It is not the other mods that bring this bug (dependencies). But only the download of this mod.

Regards,
link  [developer] 26 Apr, 2020 @ 5:12pm 
@Acier could you provide the output file from your uboat game. its located in C:\Users\<USER>\AppData\LocalLow\Deep Water Studio\UBOAT\output_log.txt.

This mod shouldn't have any impact on Locales data but i will look at the output and see if i can figure out whats going on.
Acier 26 Apr, 2020 @ 7:27pm 
With pleasure.
But how do you join this file?
TuerKlinki 27 Apr, 2020 @ 9:25am 
im playing this game in german language. if I load this mod, there are no hints anymore. It just sais "Hint 11" or with an another number. The Same with Scenario infos.
And it removes the german Translation and switches to English like at Aciers report.
Last edited by TuerKlinki; 27 Apr, 2020 @ 9:26am
Riddlex 27 Apr, 2020 @ 1:06pm 
Originally posted by Ausbilder Schmidt:
im playing this game in german language. if I load this mod, there are no hints anymore. It just sais "Hint 11" or with an another number. The Same with Scenario infos.
And it removes the german Translation and switches to English like at Aciers report.

I have the same problems
link  [developer] 27 Apr, 2020 @ 5:13pm 
Hotfix on Ports Expanded/ Expanded Convoys and Shipping Lanes has been pushed out. to remove the broken locales file in my mod. I have a future fix for this but don't want to implement until i know it wont break any users game.
link  [developer] 27 Apr, 2020 @ 5:52pm 
@Acier @"Ausbilder Schmidt" @Riddlex
Thank you for working this problem and determining that my mod was causing this issue. Support from the community and you is extremely helpful.
Acier 27 Apr, 2020 @ 7:36pm 
With pleasure. ; )
Let us know when the mod is repaired.
link  [developer] 27 Apr, 2020 @ 10:13pm 
I pushed out a hotfix alreay, but I haven't been able to test yet
Acier 27 Apr, 2020 @ 10:57pm 
Ok !
Thank you for this work.
link  [developer] 28 Apr, 2020 @ 7:01am 
Can you confirm the hotfix fixed your game.?
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