Cities: Skylines

Cities: Skylines

CSUR Reborn
yuhui2 8 Dec, 2021 @ 7:37am
To all CSUR fanatics, how to avoid ghost intersections effectively: Two bullet points
First,
learn to use Move It!. To avoid ghost intersections, you may intentionally build the opposite direction of a CSUR road (i.e., a group of lanes , in CSUR terms), ramps, or whatever road modules, towards elsewhere other than the same node . Then, use Move It! to drag the node back to where it is meant to be. In this way, you avoided creating any nodes between unwanted road modules, thus avoiding ghost intersections.

Second,
try to be more foresighted and keep a blueprint in mind before you build.

Note that despite the apparent off-the-centre-line feature of certain CSUR modules, at the code level of the game, the 3D models of CSUR modules off-the-centre (e.g., the ramps) are consistent with the actual game building behavior! This may be a little complicated and confusing at first glance. To put it simply, What You See Is What You Get . You should always point your mouse cursor at the 3D model of the road module that you want to connect at the moment. If you want to connect to the ramp, then select your ideal road module via the road panel and point exactly at the ramp before you click the mouse.

Thus, you should try your best to envisage the interchange before you practically build it in-game . It just sounds so close to a real engineer's job in real life, isn't it! So difficult! But there aren't any useful tricks as far as I can offer you except for this: Practice makes perfect.
Last edited by yuhui2; 8 Dec, 2021 @ 8:08am
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yuhui2 8 Dec, 2021 @ 8:04am 
I just forgot a critical part in the Second suggestion.

If you have a rough blueprint of your interchange, fly-over crossing, etc., then:
1. build the Base modules;
2. connect the Base modules with Transitional modules;
3. connect the Transitional modules with Ramp modules.
Done! No more troubled by ghost intersections! Because you always avoid connecting two advanced modules with each other, e.g., most commonly, between two ground ramps.

Also, when building fly-over crossings and the entries/exits of elevated expressways over ground-level roads, ground roads first, elevated roads next. A real-life practice as well.
Last edited by yuhui2; 8 Dec, 2021 @ 8:07am
anaxagorias 13 Feb, 2022 @ 6:09am 
Ok, I get it and think, using Move It was the missing part I did not think of. Maybe I will try it again when this mod package is updated again.

So far, thanks for your Answer!
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