RimWorld

RimWorld

[JDS] Simple Storage
Issue with large locker
Seems that I deconstructed a large locker I had also intended to place down. Now there is an empty spot which I can't place anything over giving me this error:

Exception in UIRootUpdate: System.InvalidOperationException: Nothing to install.
at RimWorld.Blueprint_Install.get_MiniToInstallOrBuildingToReinstall () [0x0001e] in <c36f9493c9844ddaa7fb5c788416098f>:0
at RimWorld.Blueprint_Install.get_ThingToInstall () [0x00000] in <c36f9493c9844ddaa7fb5c788416098f>:0
at RimWorld.Blueprint_Install.DrawExtraSelectionOverlays () [0x00024] in <c36f9493c9844ddaa7fb5c788416098f>:0
at (wrapper dynamic-method) RimWorld.SelectionDrawer.RimWorld.SelectionDrawer.DrawSelectionOverlays_Patch1()
at RimWorld.MapInterface.MapInterfaceUpdate () [0x0001d] in <c36f9493c9844ddaa7fb5c788416098f>:0
at (wrapper dynamic-method) RimWorld.UIRoot_Play.RimWorld.UIRoot_Play.UIRootUpdate_Patch1(RimWorld.UIRoot_Play)
Verse.Log:Error(String, Boolean)
RimWorld.UIRoot_Play:RimWorld.UIRoot_Play.UIRootUpdate_Patch1(UIRoot_Play)
Verse.Root:Verse.Root.Update_Patch1(Root)
Verse.Root_Play:Update()


Clicking on other already placed large lockers gives me:

Exception in UIRootUpdate: System.InvalidOperationException: Nothing to install.
at RimWorld.Blueprint_Install.get_MiniToInstallOrBuildingToReinstall () [0x0001e] in <c36f9493c9844ddaa7fb5c788416098f>:0
at RimWorld.InstallBlueprintUtility.ExistingBlueprintFor (Verse.Thing th) [0x00050] in <c36f9493c9844ddaa7fb5c788416098f>:0
at Verse.Building.DrawExtraSelectionOverlays () [0x00006] in <c36f9493c9844ddaa7fb5c788416098f>:0
at (wrapper dynamic-method) RimWorld.SelectionDrawer.RimWorld.SelectionDrawer.DrawSelectionOverlays_Patch1()
at RimWorld.MapInterface.MapInterfaceUpdate () [0x0001d] in <c36f9493c9844ddaa7fb5c788416098f>:0
at (wrapper dynamic-method) RimWorld.UIRoot_Play.RimWorld.UIRoot_Play.UIRootUpdate_Patch1(RimWorld.UIRoot_Play)
Verse.Log:Error(String, Boolean)
RimWorld.UIRoot_Play:RimWorld.UIRoot_Play.UIRootUpdate_Patch1(UIRoot_Play)
Verse.Root:Verse.Root.Update_Patch1(Root)
Verse.Root_Play:Update()


If I reload a very old save before deconstructing item, neither of these are issues. Any tips or any more info I can give you?
-There are no issues with other deep storage items.