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This is just one of many bugs that happen sometimes. The game is mostly stable but stuff like this will happen every now and then. And there is really nothing we can do about it. You will have to find a workaround for the problem.
Found that when I copied whole design and placed on the world. Instead of sinking, whole ship start to float in air like baloon :). It was funny to watch.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2018847765
To workaround of this, I should probably place those cannons on fixed position that wold be hard to place on angle. That makes me thinking, would be possible to create cannons that are already on support with some angle instead of straight 90 degree ? Current models are something like 2x2 in height and width. Model on fixed support and angle could be something like 4x2. Meaning, cannon front could be 1 grid higher while rear would be 1 grid lower and overall length remain same. That would avoid need to create adjustable cannon elevation on ships that leads to strange bugs and cannons would have some more range (avoiding to shoot water at close distance).
Thanks for reply, regardless. I know that you are very limited what you can do with current status of game engine and without support from developers.
There are simple ways to elevate the guns. Like tilting the ship by turning or by shifting weight.
And most of the time shooting flat works perfectly because the projectiles will bounce on the water and hitting your target low is the preferred target