XCOM 2
Tactical Armory UI
sTiKyt 15 Dec, 2021 @ 10:13pm
Confirmed to Crash my game
My game started crashing after i added couple of mods, so i was disabling them in batches to locate crash, this mod is confirmed to crash my game
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Showing 1-10 of 10 comments
Marcello 12 Jan, 2022 @ 11:42am 
mine too
Nimezid 12 Apr, 2022 @ 12:06pm 
Stim gun that goes from Pharmacist mod. When you equip it then it crashes. Though that bug appeared after deleted config file
I've been told this was the likely culprit as to why my game crashes when I'm trying to change my soldiers' primary weapon, so it appears this problem is more commonplace than meets the eye
Stukov81-T.TV 7 Aug, 2022 @ 7:25am 
removing this mod has stopped the issue of game freezing during loadout for about every 2nd mission
Slane117 22 Sep, 2022 @ 2:17pm 
Wasn't crashing my game earlier, now it does, specifically when trying to change assault rifles. Is this related to how many weapons are on a single list?
necro to also confirm it crashes my game if i try to mess with primary weapons to much would let me switch one time for each soldier then if i even moused over it CTD...sad cause this mod looked cool and was very helpful at first
Moisesjns 6 Dec, 2022 @ 12:36pm 
Confirmed. It was working just fine for a few days, But suddenly i got a new skirmisher from covert ops and game crashes when i try to change his weapon. Wish someone would revive this mod cause its so amazing.
SanyaBane 11 Aug, 2023 @ 3:27pm 
In my case game crash if I manually give my Reaper (was not able to reproduce on other classes) a grenade (frag/flash/probably others). When I do this (through Loadout), if I then go to world map, in next 1-2 second game freeze (goint to world map not mandatory, can still freeze in Loadout window).
So, unfortunately, I will continue to play without this mod
Shiro 20 Dec, 2023 @ 11:24pm 
Quick edit to the report:
"It wasn't that series of mods specifically, it's a CTD caused by this mod's method of indexing. When it has to load a bunch of weapons, it'll CTD. The workaround is to limit how many weapons a character has access to, figure out how to remove enough weapons from the load list on a character's loadout, or perhaps to turn weapons into skins since this mod doesn't touch skins."

-----------------

Old report:

The mod was working fine, but it seems to have a weird interaction with ∑3245's series of CoD weapon mods. It won't trigger with just one, but rather when several of them are loaded at once.


Here's what I've figured out so far:

- It doesn't trigger in the t1 (conventional) weapons, but it may trigger in t2 weapon categories (mag weapons), and does seem to trigger if you've hit t3 weapons (beam). Which is particularly annoying since a player might not have hit the CTD until several hours into the game.

- The ctd won't always trigger. One weird workaround that happened to me is when I bought the upgrades one at a time. I discovered that while I was trying to diagnose the problem, and while it didn't ctd that time... I'm unsure if it would've kept that up later on in the game.

- The ctd won't trigger on normal soldiers, but it will trigger on soldiers with these custom skillsets:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2656851384

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2871786579

I thought it might have to do with the vipers in particular, but it also CTD'd on this class as well

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1726877724
(Specifically the N7 Operative)
My guess is that these soldiers are coded more like hero units, I'm unsure if it will trigger on reapers, templars, or skirmishers though.

- Removing tactical armory UI also stops the CTDs. However, given how many weapons I'm using, that's just not an option for me to scroll through like this.


- When using the binary method to test them one at a time, it did not cause a CTD. It was only when I loaded two or more of them at the same time, did it CTD. It didn't seem to matter which ones, and I tested them all with various permutations and setups. When it was just one of the mods, it was fine. When it was 2 or more, it CTD'd when entering the loadout screen.

- This CTD persisted in both a new game, and when configs were cleared out. Basically, even starting fresh did not resolve the problem.



I'm no expert, but based on these factors, it makes me wonder if there's a certain limit to how many items tactical armory can display or if there's some strange interaction with the custom classes.

Theory:
Perhaps there's a way to limit the weapons they can equip, if it is a case of "xcom 2 or tactical UI can't handle loading all those weapons at once, then logically, cutting down on the number of weapons they can equip will stop the CTDs?"

Alternatively, the other solution I can think of is to just... not use the CoD weapon mods or limit it to just one of them.

Worst case scenario... this is a problem with the way xcom 2 is coded and no modder can fix it without changing some core elements in xcom 2's code (which may break every mod)..
Last edited by Shiro; 31 Dec, 2023 @ 12:49pm
Archtic Angel 28 Nov, 2024 @ 2:07pm 
Still crashes the game. Logs and active modlist is backed up for future fix if @Musashi wants to look.
Also. an interesting line at the log (I do not have a D drive):
[0376.94] Critical: appError called: Assertion failed: Rendering thread exception:
[File:D:\Projects\xcom2\main\XCOM2\Development\Src\Engine\Src\RenderingThread.cpp] [Line: 640]
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