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So, unfortunately, I will continue to play without this mod
"It wasn't that series of mods specifically, it's a CTD caused by this mod's method of indexing. When it has to load a bunch of weapons, it'll CTD. The workaround is to limit how many weapons a character has access to, figure out how to remove enough weapons from the load list on a character's loadout, or perhaps to turn weapons into skins since this mod doesn't touch skins."
-----------------
Old report:
The mod was working fine, but it seems to have a weird interaction with ∑3245's series of CoD weapon mods. It won't trigger with just one, but rather when several of them are loaded at once.
Here's what I've figured out so far:
- It doesn't trigger in the t1 (conventional) weapons, but it may trigger in t2 weapon categories (mag weapons), and does seem to trigger if you've hit t3 weapons (beam). Which is particularly annoying since a player might not have hit the CTD until several hours into the game.
- The ctd won't always trigger. One weird workaround that happened to me is when I bought the upgrades one at a time. I discovered that while I was trying to diagnose the problem, and while it didn't ctd that time... I'm unsure if it would've kept that up later on in the game.
- The ctd won't trigger on normal soldiers, but it will trigger on soldiers with these custom skillsets:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2656851384
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2871786579
I thought it might have to do with the vipers in particular, but it also CTD'd on this class as well
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1726877724
(Specifically the N7 Operative)
My guess is that these soldiers are coded more like hero units, I'm unsure if it will trigger on reapers, templars, or skirmishers though.
- Removing tactical armory UI also stops the CTDs. However, given how many weapons I'm using, that's just not an option for me to scroll through like this.
- When using the binary method to test them one at a time, it did not cause a CTD. It was only when I loaded two or more of them at the same time, did it CTD. It didn't seem to matter which ones, and I tested them all with various permutations and setups. When it was just one of the mods, it was fine. When it was 2 or more, it CTD'd when entering the loadout screen.
- This CTD persisted in both a new game, and when configs were cleared out. Basically, even starting fresh did not resolve the problem.
I'm no expert, but based on these factors, it makes me wonder if there's a certain limit to how many items tactical armory can display or if there's some strange interaction with the custom classes.
Theory:
Perhaps there's a way to limit the weapons they can equip, if it is a case of "xcom 2 or tactical UI can't handle loading all those weapons at once, then logically, cutting down on the number of weapons they can equip will stop the CTDs?"
Alternatively, the other solution I can think of is to just... not use the CoD weapon mods or limit it to just one of them.
Worst case scenario... this is a problem with the way xcom 2 is coded and no modder can fix it without changing some core elements in xcom 2's code (which may break every mod)..
Also. an interesting line at the log (I do not have a D drive):
[0376.94] Critical: appError called: Assertion failed: Rendering thread exception:
[File:D:\Projects\xcom2\main\XCOM2\Development\Src\Engine\Src\RenderingThread.cpp] [Line: 640]