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Overall, I will note this for the future, thanks!
Not to mention breakable walls as an obsticals won't respawn back.
As for the clocks this was experimental and has been removed entirely from the main mod due enforcing linear pathing with very little creativity and instead has been replaced with pressured objectives like "don't get damaged by fire or ice" & "One hit hero equipped".
Additionally I'm adding green Pons to the level that hopefully also makes its less of an annoyance to know "where I should be going or jump to next".
Sadly I cannot update the level during the challenge mode, if I do so it will be automatically removed, this has happened during one of CRs where there was 7 to finish which were reduced to 5 because some modders did small updates to them.
Either way I appreciate your post.
One criticism I had is that the time limit on Standard Mode feels a bit too tight for a new player who was caught off-guard by the time rift and doesn't know what to do or where the pons are. Perhaps adding an extra 10 seconds or so will help. The Hard Mode can be left alone since it's already good as it is.
Besides that, I love this level. It's very creative. Great job, and keep up the good work!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1753585774&searchtext=player+select
¯\_(ツ)_/¯