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more damage for explosion
and the of course candy statutses :D:melon:
It is also conceivable that should the spy cut someone, as in not backstabbing them, they gain the Sugar Rush effect temporarily.
- +10% crit damage vulnerability on wearer
As much as I would *love* to be able to chase things down. The only possible way I could justify a speed boost to spy is when you're cloaked.
Yes, I was thinking of that as well. Something that speeds up the spy could be quite game-changing. Direct your attention to wafflemonkeyman's comment though:
I could possibly see a scenario where you start with such a disadvantage and must get one or two kills with the Candy Cain before you're back to normal stats. If you can manage to get more kills after that without dying then you get a boost past normal. The boost could also be rather minimal, even a 5% boost to the spy's speed could have a major impact on gameplay.
The increased speed would definitely result in spys trying to run down backstabs much more often, but also from greater distances. This would make such attempts much more obvious as well. Also, you must consider, if the spy wants to use the move speed bonus he must do so either cloaked or undisguised, you could not run someone down while disguised, as the spy would use the movement speed of that class. Also consider that spys currently run down heavies and soldiers already, this would just enable them a chance to do this with other classes as well.
Perhaps you're right though Valve recently retracted the speed and accuracy modifiers of the Baby Face Blaster (I am guessing because it changed the nature of the scout too much). Whatever the stats, I would be quite pleased to see this make it in-game, and I trust Valve would be able to balance it appropriately with the existing game mechanics.
But I don't like speed modifiers for the spy. I just think it ♥♥♥♥♥ up the dynamics of a class that's around stealth. Lowering the base speed also causes issues. Too many easy answers to get into. I'd be down for a type of "gain heads" weapon for the spy though. Maybe start at 100 health, increase health and speed (only while cloaked). Knife does less damage on pokes.
NEVER SAY THAT AGAIN
The AWPer hand dissapointed me once
Benefits:
+10hp on kill (max 165)
Disadvantages:
+20% explosive damage vulnerability on wearer