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because of the script the chambers are upgrading everytime and that prevents them to repair/ remove
and repairstation are always active trying to repair?
its not a big problem but it would be nice bcause the heavy smoke comming out of them when they get hit
seemed like the best way to combat item drops
changes
-made gravity reversed
-reversed the math for getting DevicePosDiffrenceY
-made velocity compensation negative(so it doesnt over react and slam into the ground)
-made all projectiles have negative mass
positives
-item drops aren't possible
negatives
-harder ship design, mainly harder to balance the ship with weapons placed on the bottom
-allows base crawling, instead of using ships to expand
idk any opinion? might be worth rolling into a version you manage if you think its a good idea.