Forts
Fortships: Conquer the Skies
 This topic has been pinned, so it's probably important
AlexD  [developer] 14 May, 2020 @ 12:21pm
Bugs and Suggestions
Report Bugs and give Suggestions here.
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Showing 1-15 of 28 comments
OnlyMince 17 May, 2020 @ 12:16pm 
material against ram weapon :/
katc 1 Jun, 2020 @ 3:05pm 
lifting cells placed on edges spasm out
AlexD  [developer] 5 Jun, 2020 @ 8:49pm 
That is unfixable, here is my tip. Place chambers on middle of struts.
Locutes 12 Jun, 2020 @ 7:33pm 
it seems ive found a weird conflict
XIVV 15 Jul, 2020 @ 7:48am 
The right-click to dismiss message never disappears
OnlyMince 17 Jul, 2020 @ 10:47am 
Originally posted by XIVV:
The right-click to dismiss message never disappears
try press esc or the button you open the chat
OnlyMince 17 Jul, 2020 @ 10:51am 
is it possible for an update to make the chambers repairable
because of the script the chambers are upgrading everytime and that prevents them to repair/ remove
and repairstation are always active trying to repair?
its not a big problem but it would be nice bcause the heavy smoke comming out of them when they get hit
AlexD  [developer] 18 Jul, 2020 @ 6:55pm 
We are working on it @OnlyMince. And XIVV, please give more detail, from my testing it works. What did you do before hand?
hoodyRacoon 19 Jul, 2020 @ 8:50pm 
i modified your dev branch to work in reverse gravity, here https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2171974045

seemed like the best way to combat item drops

changes

-made gravity reversed
-reversed the math for getting DevicePosDiffrenceY
-made velocity compensation negative(so it doesnt over react and slam into the ground)
-made all projectiles have negative mass

positives

-item drops aren't possible

negatives

-harder ship design, mainly harder to balance the ship with weapons placed on the bottom

-allows base crawling, instead of using ships to expand

idk any opinion? might be worth rolling into a version you manage if you think its a good idea.





Last edited by hoodyRacoon; 19 Jul, 2020 @ 8:52pm
AlexD  [developer] 22 Jul, 2020 @ 7:32pm 
Impressive, do check this out if you want to play an anti-gravity map. I do feel however, that the negitives are a bit to strong to warent this change and that there are better ways to fix device/weapon drop.
hoodyRacoon 23 Jul, 2020 @ 3:26pm 
i couldn't come up with a better was that was mod agnostic, as some ave very explosive devices, but get the downsides, mainly base crawling is a fairly big down side, very easy to punish, anyways as a positive it allows you to attack bases on the roof with your own item drops, maybe it would be better to just remove all damage to enemy teams from exploding devices?
AlexD  [developer] 27 Jul, 2020 @ 5:14pm 
I have a solution and it hopefully should be up soon, so dont worry.
Kumpu 18 Sep, 2020 @ 12:52pm 
I have an issue where often, nukes from satellite bases can't be fired. The sniper gets selected but it doesn't aim at anything and seems "stuck". Clicking does nothing at all. Not sure if this is a bug in Fortships per se, might be the game not knowing what to do somehow. But if you could fix that I'd appreciate it.
AlexD  [developer] 24 Sep, 2020 @ 5:37pm 
That is likely a bug from Forts, and I sadly have no fix.
OnlyMince 26 Sep, 2020 @ 12:03pm 
is there a way you can add collision
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