Call of Duty: Black Ops III

Call of Duty: Black Ops III

The Damned of the Moor II
Alfa  [developer] 3 Feb, 2020 @ 2:23pm
In Response to Feedback
Thank you to everybody that has subscribed, played, rated, and favourited The Damned of The Moor 2!

As I haven't been keeping up with comments, I thought I'd use the discussions to address the feedback that I have received. Firstly, I am glad about how well this map was generally received - some of the unique features I had made were a challenge to create (the maze, the EE) but I'm happy to see that it has paid off.

Things I'd like to address

The Perk Limit - as most of you should be aware, stock and DLC Treyarch maps have always included a limit of 4 perks that the player can purchase, to balance the map, with occasional methods of obtaining more via side EE quests. In my maps, I like to keep the experience as close to an authentic Treyarch map as I can, therefore features like the Perk limit remain at their default values to prevent the player from becoming overly powerful and eventually becoming bored from the lack of a challenge (though more are always easily available through challenges and EEs).

The Easter Egg - Though somewhat brief, I wasn't expecting the Easter Egg to be found as fast as it was lol. I'm glad people enjoyed it, and next time I'll be sure to make it a lot harder (but not as ambiguous as I understand this one is at times) Still, I'm proud of the EE I made considering it was the first attempt I've had at making one :^)

The Design/Layout One regret I have about the design of this map is how linear it is throughout. I originally set out to make the map in a way that it slowly guides you through with a narrative (almost like a story experience/campaign level) but as time went on, and I had less time to work on it, some of those original visions were abandoned whereas the layout of the level/visual aspects of the level were mostly complete.

What's Next? - I'm currently designing and experimenting with what my next map is going to be, and I will likely spend more time than usual to perfect it (but it's too early to give a time estimate) As usual, I'm going to attempt to make something a little bit different, with unique features/twists custom made for that map - and rest assured, there will not be a perk limit.

Thanks for playing! :^)