ARK: Survival Evolved

ARK: Survival Evolved

Lethals Reusables
 This topic has been pinned, so it's probably important
Lethal  [developer] 20 Jan, 2020 @ 6:30am
Customize Engrams
OverrideNamedEngramEntries=(EngramClassName="<class_name>"
[,EngramHidden=<hidden>]
[,EngramPointsCost=<cost>]
[,EngramLevelRequirement=<level>]
[,RemoveEngramPreReq=<remove_prereq>])

Arguments:
class_name
integer
Class name of the engram (add _C to the end)
hidden
false
If true, hide the engram in the players' Engrams panel
cost
integer
Engram points needed to learn engram
level
integer
Minimum level needed to learn engram
remove_prereq
true|false
Engram points needed to learn engram

Description:
Configure the status and requirements for learning an engram. For OverrideNamedEngramEntries the EngramClassName argument is always required; the rest are optional, but at least one must be provided in order for the option to have any effect. The option may be repeated in Game.ini once for each engram to be configured.

The examples provided here are split into multiple lines for space considerations. In the configuration file, an entry must be placed entirely on a single line. Multiple OverrideNamedEngramEntries entries can be specified in the file, but EngramClassName values should not be repeated across multiple entries.

Example to make Reusable Torch cost 7 engram points and require level 3 to learn:
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Torch_LR_C",EngramHidden=false,EngramPointsCost=7,EngramLevelRequirement=3)

Example to hide/remove Reusable Spear:
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Spear_LR_C",EngramHidden=true)

Engram names can be found here
Last edited by Lethal; 20 Jan, 2020 @ 8:11am