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I disabled all other mods that directly reference changes to the sledgehammer temporarily to test and confirmed that the sledgehammer still did not function with only your mod active.
It's possible i easily overlooked some other mod causing crossmod compatibility issues, but hopefully this gives you something to go off of.
It does sound like a compatibility issue. This is a big issue with this type of mod, as it overrides an existing file that contains the function for the destroy option (this is necessary to replace the vanilla build menu).
If you can isolate it to 2 or 3 mods that you think may be the cause, I can take a look and find a way to improve compatibility.
I'd currently lean towards G.E.A.R mod's Back rig and calf sheathe portion, just lockpicking, or maybe Let Me Think. though let me think im pretty sure i ruled out myself but im not certain.
maybe it's itemtweaker API even...
Is this referencing this mod?
Callframe at: getSpecificPlayer
function: getSpriteLvl -- file: ISBuildMenu.lua line # 2290
function: getWoodenFloorSprites -- file: ISBuildMenu.lua line # 1949
function: buildFloorMenu -- file: ISNewBuildMenu.lua line # 3
function: doBuildMenu -- file: ISBuildMenu.lua line # 193
Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@dbaf0fe8
function: createMenu -- file: ISWorldObjectContextMenu.lua line # 1460
function: createMenu -- file: ISMenuContextWorld.lua line # 50
function: createWorldMenu -- file: ISContextManager.lua line # 28
function: doRClick -- file: ISObjectClickHandler.lua line # 56
function: onObjectRightMouseButtonUp -- file: ISObjectClickHandler.lua line # 360.
[04-08-21 06:38:55.370] ERROR: General , 1628055535370> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: at MethodArguments.assertValid line:123..
[04-08-21 06:38:55.371] ERROR: General , 1628055535371> DebugLogStream.printException> Stack trace:.
[04-08-21 06:38:55.374] LOG : General , 1628055535374> -----------------------------------------
STACK TRACE
I fixed this compatibility bug some time ago, but may have re-introduced it. I'll release a patch today if I can.
STACK TRACE
-----------------------------------------
Callframe at: getSpecificPlayer
function: getSpriteLvl -- file: ISBuildMenu.lua line # 2290
function: getWoodenFloorSprites -- file: ISBuildMenu.lua line # 1949
function: buildFloorMenu -- file: ISNewBuildMenu.lua line # 3
function: doBuildMenu -- file: ISBuildMenu.lua line # 193
Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@f2b6b764
function: createMenu -- file: ISWorldObjectContextMenu.lua line # 1460
function: createMenu -- file: ISMenuContextWorld.lua line # 50
function: createWorldMenu -- file: ISContextManager.lua line # 28
function: doRClick -- file: ISObjectClickHandler.lua line # 56
function: onObjectRightMouseButtonUp -- file: ISObjectClickHandler.lua line # 360
I'll try and start a newgame without Aquatsar enabled and let you know if it removes the error~
Started a new game without Aquatsar, cheat-menu'd myself some tools, and can confirm that I am no longer getting errors when I right-click stuff.
Next time it happens, if you immediately minimise and navigate to "C:\Users\kevin\Zomboid\Logs" and paste the contents of the latest DebugLog to https://controlc.com/ and share the link here. It might show what's stopping the "Destroy" option from appearing.
Again, thanks.
Here's the log:
The most common mods are those that adjust the health of walls. Disabling then re-enabling this mod could fix it.
If you paste the entire log file after the error to https://controlc.com/ and share the link here, I might be able to see if anything pops out at me.
Oh snap, I see. Yeah, I have POET's Stronger Log Wall mod - guess I'll disable that mod for now. Sorry for the late replay, but damn are you quick to respond. I also forgot to subscribe the discussion, lol.
Anyway, thank you for trouble shooting the problem!