Slay the Spire

Slay the Spire

Lobotomy
MrFile 10 Nov, 2024 @ 1:44pm
help I can't load the mod
I just installed the game, added the mod and tried to run it but it won't start. I have all the dependencies mods active too. Does anybody knows what is this about and how to fix it?

here is the log:

Version Info: - Java version (1.8.0_144) - Slay the Spire (12-18-2022) - ModTheSpire (3.30.3) Mod list: - Lobotomy (0.8.3) - basemod (5.54.1) Begin patching... Patching enums...Done. Finding core patches... Finding patches... Patching Overrides... Injecting patches...Done. Compiling patched classes...Done. Busting enums...Done. Setting isModded = true...Done. Adding ModTheSpire to version...Done. Initializing mods... - Lobotomy - lobotomyMod.LobotomyMod 21:42:23.980 INFO lobotomyMod.LobotomyMod> ========================= ???Lobotomy Mod???? ========================= java.lang.reflect.InvocationTargetException at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:498) at com.evacipated.cardcrawl.modthespire.Patcher.initializeMods(Patcher.java:49) at com.evacipated.cardcrawl.modthespire.Loader.runMods(Loader.java:501) at com.evacipated.cardcrawl.modthespire.ui.ModSelectWindow.lambda$null$1(ModSelectWindow.java:285) at java.lang.Thread.run(Thread.java:748) Caused by: java.lang.NullPointerException at basemod.BaseMod.subscribeIfInstance(BaseMod.java:2856) at basemod.BaseMod.subscribe(BaseMod.java:2874) at lobotomyMod.LobotomyMod.<init>(LobotomyMod.java:149) at lobotomyMod.LobotomyMod.initialize(LobotomyMod.java:79) ... 8 more
< >
Showing 1-3 of 3 comments
AP 11 Nov, 2024 @ 3:59pm 
i got the exact same error
AP 11 Nov, 2024 @ 4:12pm 
ok i found the solution, it's stupid haha, you must move basemod above lobotomy in the mod selection screen
MrFile 12 Nov, 2024 @ 5:06am 
Originally posted by AP:
ok i found the solution, it's stupid haha, you must move basemod above lobotomy in the mod selection screen
thanks :)
< >
Showing 1-3 of 3 comments
Per page: 1530 50