Garry's Mod

Garry's Mod

S.T.A.L.K.E.R. Weapons
Zombie Extinguisher  [developer] 23 Nov, 2013 @ 8:46am
Bugs/errors
All bugs and error reports go here (lets hope this stays empty :p)
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Showing 1-15 of 127 comments
Gaurcus 23 Nov, 2013 @ 11:21am 
um yeah sorry but just saying when you look at your reflection and run with some of the guns they shift out of your hand making it look like your not holding it see if you cant fix this. becase i love this gun pack good. im going to see if i cant put his in to a sever please check into this thank you.
Zombie Extinguisher  [developer] 23 Nov, 2013 @ 11:32am 
@Anti thank for reporting, i will look into this tomorrow ^^
Zombie Extinguisher  [developer] 24 Nov, 2013 @ 1:49am 
@swat: yea i know why, its because the worldmodel of original weapons was stuck in the body. So i needed to replace it and thats why its a bit laggy
lwr456 24 Nov, 2013 @ 6:44am 
no errors perfect pack!! nice sweps needs more! <3
Zombie Extinguisher  [developer] 27 Nov, 2013 @ 10:29am 
.IG mm strange, all the sounds are include (reload,shoot,everything else that needs sound)
try removing some big addons (swep packs, maps). hope this helps
And you may have already heard about the reloading issue, but it's OK because this is the last question I have about it:
Do you think any other SWEP pack's can corrupt the base?
Wit_ 23 Apr, 2014 @ 11:55pm 
Is there anyway to use this on a gamemode such as DarkRP? I'm attempting to use it on my server and keep getting this error.

[S.T.A.L.K.E.R. Weapons] lua/weapons/stalker_gun_base/shared.lua:117: attempt to call method 'DrawWorldModel' (a nil value)
1. unknown - lua/weapons/stalker_gun_base/shared.lua:117

I feel it's due to the custom hud and such interfering.
Zombie Extinguisher  [developer] 25 Apr, 2014 @ 7:20am 

@SirGASMASK
Only if they haven't renamed the base.

btw I and neither of my friends have this reload issue you are talking about, autoreload is dissabled, so your going to have to press the reload button each time again


@Wit_Huntybee
this is on line 117:
(116) if (self.ShowWorldModel == nil or self.ShowWorldModel) then (117) self.Owner:DrawWorldModel(true) (118) end

it just tells that when you have SWEP.ShowWorldmodel = true or "nothing" , then it shows the worldmodel.

ill see what i can do.
Zombie Extinguisher  [developer] 26 Apr, 2014 @ 3:31am 
@Wit_Huntybee: i fixed it, will be fixed in next update, around 4 pm
gomen 4 May, 2014 @ 7:23am 
IL86 is kinda broken ATM. Grenade launcher works, but bullets/tracers do not appear when shooting.
Zombie Extinguisher  [developer] 4 May, 2014 @ 8:14am 
I'll look into it
upset 15 May, 2014 @ 6:24pm 
My ammo count isn't showing up and I can't give myself more than one magazine since M9K weapons updated
Zombie Extinguisher  [developer] 16 May, 2014 @ 6:26am 
very strange, i didn't apply any updates from the official M9k base onto mine yet
upset 18 May, 2014 @ 9:04pm 
From what I can tell, there's a cvar that the new update came with that adjusts how many magazines you spawn with, but other M9K-based weapons don't have any issues, just this one.
I set the cvar to -1, still no ammo, then tried a random number, still nothing.
Zombie Extinguisher  [developer] 23 May, 2014 @ 7:12am 
@queen: ill implement the clip clount thingy in the next update
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