Starbound

Starbound

Hallowed Planets: LEGACY
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Oмεяυıп  [developer] 30 Jan, 2020 @ 11:12am
♦♦♦Bugs/Issues♦♦♦
Encountered a problem? Let's figure it out!
You're gonna want to describe the problem to me, as well as grab your starbound.log from (Starbound>storage>starbound.log).

I only need the first, unnumbered starbound.log! Please open it and copy all the contents. If you would please, go to pastebin and post it there. Then you can grab the link to it and post it here!

With a description of the problem and the log, I'll do my best to solve the issue!
Last edited by Oмεяυıп; 19 Jul, 2021 @ 11:37am
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Showing 1-15 of 17 comments
DOOMTech§ 30 Jan, 2020 @ 7:31pm 
There seems to be a issue with material id 700 being used by two similar mods, the first identified as being hallowed planets and i suspect the other mod might be FU. I may be wrong of course, but the game worked fine after hallowed planets was uninstalled, that's how i came to that conclusion. ( as for FU being the second culprit i'm not sure, no way for me to really verify, uninstalling FU is simply not an option for me unfortunately )
here's part of the crash log:

[21:40:41.310] [Error] Application: exception thrown, shutting down: (ObjectException) Error loading object '/objects/glitch/glitchfryingstationCNYC/glitchfryingstationCNYC.object': (MaterialException) Error loading material file /tiles/materials/ikeablock1.material
Caused by: (MaterialException) Duplicate material id 700 found for material ikeablock1

Just wanted to inform you of this issue in case you could do anything about it, and if you can't its fine, I understand.

If you need more of the log i'll post on request, cheers.
Oмεяυıп  [developer] 30 Jan, 2020 @ 9:58pm 
Originally posted by PropTech§:
There seems to be a issue with material id 700 being used by two similar mods, the first identified as being hallowed planets and i suspect the other mod might be FU. I may be wrong of course, but the game worked fine after hallowed planets was uninstalled, that's how i came to that conclusion. ( as for FU being the second culprit i'm not sure, no way for me to really verify, uninstalling FU is simply not an option for me unfortunately )
here's part of the crash log:

[21:40:41.310] [Error] Application: exception thrown, shutting down: (ObjectException) Error loading object '/objects/glitch/glitchfryingstationCNYC/glitchfryingstationCNYC.object': (MaterialException) Error loading material file /tiles/materials/ikeablock1.material
Caused by: (MaterialException) Duplicate material id 700 found for material ikeablock1

Just wanted to inform you of this issue in case you could do anything about it, and if you can't its fine, I understand.

If you need more of the log i'll post on request, cheers.

Yeah unfortunately, the two mods are indeed conflicting, so they cannot work together in any way at all. (Not even a patch.) :cozycastondeath:
It's because the same Material ID is used for two different blocks. I tried to go to Starbounder and prevent MAT ID exceptions, but I guess the FU list hasn't been updated. Sorry..
Oмεяυıп  [developer] 9 Mar, 2020 @ 8:02pm 
ATTENTION EVERYONE:
The Hallowed Glass Block (ID 700) has been changed to a more obscure number(, ID 3066).

Your game may or may not crash as you enter. Do not worry, your universe isn't corrupted. I've literally tested this in my main and test Starbound! Do not fear! The Hallowed Glass from before will simply TURN INTO DIRT. You can then craft or spawn-in Hallowed Glass to replace it.
/spawnitem hallowedglass

Sorry for this inconvenience, but ID 700 really needed to be changed. I hope mods don't conflict with this new number.
Mismagius 7 Apr, 2020 @ 10:45pm 
there is one issue i have with the mod...you need to reduce the spawn rate of the fishes in those hallowed sea worlds. it causes lag.
Last edited by Mismagius; 7 Apr, 2020 @ 10:50pm
Oмεяυıп  [developer] 7 Apr, 2020 @ 11:15pm 
Originally posted by Mismagius:
there is one issue i have with the mod...you need to reduce the spawn rate of the fishes in those hallowed sea worlds. it causes lag.
Will do.
Kitty 16 May, 2020 @ 9:29am 
Hiya again. Just checked my starbound log today, didn't go to a hallowed planet so might be more errors related to this one but i'm not sure if this "patch" is part of this mod or the base game or another mod as i don't know what "terrestrial_worlds.config" is but here it is anyway.
[16:34:42.945] [Error] Could not apply patch from file /terrestrial_worlds.config.patch in source: C:\Program Files (x86)\Steam\steamapps\workshop\content\211820\1975555825\contents.pak. Caused by: (JsonPatchException) Could not apply patch to base. (JsonPatchException) Could not apply operation to base. (TraversalException) No such key 'hallowplanet' in pathApply("/planetTypes/hallowplanet/layers/surface/dungeons/-")
Oмεяυıп  [developer] 16 May, 2020 @ 8:53pm 
Originally posted by Skitty Sawatari:
Hiya again. Just checked my starbound log today, didn't go to a hallowed planet so might be more errors related to this one but i'm not sure if this "patch" is part of this mod or the base game or another mod as i don't know what "terrestrial_worlds.config" is but here it is anyway.
[16:34:42.945] [Error] Could not apply patch from file /terrestrial_worlds.config.patch in source: C:\Program Files (x86)\Steam\steamapps\workshop\content\211820\1975555825\contents.pak. Caused by: (JsonPatchException) Could not apply patch to base. (JsonPatchException) Could not apply operation to base. (TraversalException) No such key 'hallowplanet' in pathApply("/planetTypes/hallowplanet/layers/surface/dungeons/-")

Hello!
The terrestrial_worlds.config has to do with planets and how they spawn - including what dungeons have a possibility of spawning there as well as their Tier level. It also deals with what types of liquids generate on a planet, and structure formation.
That pathing looks like the one used in my Angel Addon for Hallowed Planets. So, I went into my main game with all three of those mods, found a Hallowed Planet, saw Angel villages, and went onto the planet. I had no errors beaming down so I checked the log. I did not see any errors there. I found a village and still did not get any errors.
So I am definitely confused as to how you got that error and how! Do you have other mods that also change terrestrial_worlds.config? Such as other planet mods or anything that adds dungeons? I'm sorry I couldn't replicate the issue. But even if other mods also change that file, they would have to specifically change that pathing..which I don't think there is a mod that does that...... Which really makes it confusing!
Kitty 17 May, 2020 @ 2:41am 
Originally posted by Oмεяυıп:
Originally posted by Skitty Sawatari:
Hiya again. Just checked my starbound log today, didn't go to a hallowed planet so might be more errors related to this one but i'm not sure if this "patch" is part of this mod or the base game or another mod as i don't know what "terrestrial_worlds.config" is but here it is anyway.
[16:34:42.945] [Error] Could not apply patch from file /terrestrial_worlds.config.patch in source: C:\Program Files (x86)\Steam\steamapps\workshop\content\211820\1975555825\contents.pak. Caused by: (JsonPatchException) Could not apply patch to base. (JsonPatchException) Could not apply operation to base. (TraversalException) No such key 'hallowplanet' in pathApply("/planetTypes/hallowplanet/layers/surface/dungeons/-")

Hello!
The terrestrial_worlds.config has to do with planets and how they spawn - including what dungeons have a possibility of spawning there as well as their Tier level. It also deals with what types of liquids generate on a planet, and structure formation.
That pathing looks like the one used in my Angel Addon for Hallowed Planets. So, I went into my main game with all three of those mods, found a Hallowed Planet, saw Angel villages, and went onto the planet. I had no errors beaming down so I checked the log. I did not see any errors there. I found a village and still did not get any errors.
So I am definitely confused as to how you got that error and how! Do you have other mods that also change terrestrial_worlds.config? Such as other planet mods or anything that adds dungeons? I'm sorry I couldn't replicate the issue. But even if other mods also change that file, they would have to specifically change that pathing..which I don't think there is a mod that does that...... Which really makes it confusing!

Thank you for explaining what the terrestrail_worlds.config is, now i know roughly what mods to mention. I do have microdungeon packs that add more little buildings and stuff on vanilla planets. I have both of your race mods as well as the Hallowed planet angel patch that makes it so Angels spawn more on Hallowed planets. Yesterday i installed a Critter pack none FU version as i don't use FU but i like some of the things it adds so i try to get mods that FU has build in. I also have "New Stars with 19 new biomes on planet tiers 7-10 (re-uploaded) (NO-FU)" I did ask in that mods comments before i installed it if it would have any issues with other planet mods such as hallowed planets, the reply was no as it generates new planets. I also installed a few music mods yesterday that add more music but dosn't replace music but i don't think something small such as music would be the issue. I'll try going to a Hallowed planet today and look at the log after to see if any new errors get added.
Oмεяυıп  [developer] 17 May, 2020 @ 2:44pm 
Originally posted by Skitty Sawatari:
Originally posted by Oмεяυıп:

Hello!
The terrestrial_worlds.config has to do with planets and how they spawn - including what dungeons have a possibility of spawning there as well as their Tier level. It also deals with what types of liquids generate on a planet, and structure formation.
That pathing looks like the one used in my Angel Addon for Hallowed Planets. So, I went into my main game with all three of those mods, found a Hallowed Planet, saw Angel villages, and went onto the planet. I had no errors beaming down so I checked the log. I did not see any errors there. I found a village and still did not get any errors.
So I am definitely confused as to how you got that error and how! Do you have other mods that also change terrestrial_worlds.config? Such as other planet mods or anything that adds dungeons? I'm sorry I couldn't replicate the issue. But even if other mods also change that file, they would have to specifically change that pathing..which I don't think there is a mod that does that...... Which really makes it confusing!

Thank you for explaining what the terrestrail_worlds.config is, now i know roughly what mods to mention. I do have microdungeon packs that add more little buildings and stuff on vanilla planets. I have both of your race mods as well as the Hallowed planet angel patch that makes it so Angels spawn more on Hallowed planets. Yesterday i installed a Critter pack none FU version as i don't use FU but i like some of the things it adds so i try to get mods that FU has build in. I also have "New Stars with 19 new biomes on planet tiers 7-10 (re-uploaded) (NO-FU)" I did ask in that mods comments before i installed it if it would have any issues with other planet mods such as hallowed planets, the reply was no as it generates new planets. I also installed a few music mods yesterday that add more music but dosn't replace music but i don't think something small such as music would be the issue. I'll try going to a Hallowed planet today and look at the log after to see if any new errors get added.

You're welcome!
I see, I see.. :demonsheep: Yeah, that's understandable! FU (many planets and biomes) without actually having FU.
Mhm, it'd be good to see if you can actually beam down on a planet or if they are somehow completely bugged and you can't beam down. Because, in that case, it may be a mod conflict since the mod itself works on its own with no errors.
Kitty 17 May, 2020 @ 5:18pm 
Originally posted by Oмεяυıп:
Originally posted by Skitty Sawatari:

Thank you for explaining what the terrestrail_worlds.config is, now i know roughly what mods to mention. I do have microdungeon packs that add more little buildings and stuff on vanilla planets. I have both of your race mods as well as the Hallowed planet angel patch that makes it so Angels spawn more on Hallowed planets. Yesterday i installed a Critter pack none FU version as i don't use FU but i like some of the things it adds so i try to get mods that FU has build in. I also have "New Stars with 19 new biomes on planet tiers 7-10 (re-uploaded) (NO-FU)" I did ask in that mods comments before i installed it if it would have any issues with other planet mods such as hallowed planets, the reply was no as it generates new planets. I also installed a few music mods yesterday that add more music but dosn't replace music but i don't think something small such as music would be the issue. I'll try going to a Hallowed planet today and look at the log after to see if any new errors get added.

You're welcome!
I see, I see.. :demonsheep: Yeah, that's understandable! FU (many planets and biomes) without actually having FU.
Mhm, it'd be good to see if you can actually beam down on a planet or if they are somehow completely bugged and you can't beam down. Because, in that case, it may be a mod conflict since the mod itself works on its own with no errors.

I was able to beam down didn't seem to have any issues and the log didn't have anything new added just the same error. It was however very laggy but that could be due to my laptop as my laptop is always a little laggy and then very laggy with weather effects. I have yet to try hallowed planets on my boyfriends PC but i can't wait to as his PC runs starbound really well no lag what so ever even in weather effects.
Oмεяυıп  [developer] 18 May, 2020 @ 11:09am 
Originally posted by Skitty Sawatari:
Originally posted by Oмεяυıп:

You're welcome!
I see, I see.. :demonsheep: Yeah, that's understandable! FU (many planets and biomes) without actually having FU.
Mhm, it'd be good to see if you can actually beam down on a planet or if they are somehow completely bugged and you can't beam down. Because, in that case, it may be a mod conflict since the mod itself works on its own with no errors.

I was able to beam down didn't seem to have any issues and the log didn't have anything new added just the same error. It was however very laggy but that could be due to my laptop as my laptop is always a little laggy and then very laggy with weather effects. I have yet to try hallowed planets on my boyfriends PC but i can't wait to as his PC runs starbound really well no lag what so ever even in weather effects.

Ahh.. hm.. I see! :demonsheep:
Yeah, the lag is understandable since I went a little crazy with the weather! Pffft. :cozybethesda:
It'll look a lot better and prettier with no lag, yeah! :happyio:
Bagheera Magaro 17 Jun, 2020 @ 3:23pm 
[15:05:30.666] [Error] Could not load audio asset '/sfx/environmental/ocean.ogg', using placeholder default.
(AssetException) No such asset '/sfx/environmental/ocean.ogg'

Minor error in biomes/surface/healingocean.biome by the looks of it. I don't see an ocean.ogg in the vanilla assets.
Oмεяυıп  [developer] 17 Jun, 2020 @ 6:26pm 
Originally posted by Bagheera Magaro:
[15:05:30.666] [Error] Could not load audio asset '/sfx/environmental/ocean.ogg', using placeholder default.
(AssetException) No such asset '/sfx/environmental/ocean.ogg'

Minor error in biomes/surface/healingocean.biome by the looks of it. I don't see an ocean.ogg in the vanilla assets.
Hmm, weird! :demonsheep:
Thanks for letting me know! :cozybethesda:
Athrizel 13 Apr, 2022 @ 6:43pm 
Minor issue, but the unicorn name when you catch it in a capture pod to register it in the collection has it's internal file name hp_unicorn, instead of just unicorn.
Oмεяυıп  [developer] 25 Jul, 2024 @ 6:02pm 
Originally posted by Athrizel:
Minor issue, but the unicorn name when you catch it in a capture pod to register it in the collection has it's internal file name hp_unicorn, instead of just unicorn.
Thank you!
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