STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Fournier's RAW Submod
fournier161181  [developer] 26 Jan, 2020 @ 3:24am
Suggestions
Here you can post suggestions on what you want added or changed in the mod.
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Showing 1-15 of 27 comments
A lot of the planets to the North could be linked together by hyperspace routes like Mintooine and Pannamant to Mon Cal,Mon Cal to Raxus,Raxus to Raxus Prime Raxus Prime to Felucia,Felucia to Rhen Var and for the Banking clan sector you could have Dantooine to Munnulist,Munnulist to Mygetto,Mygetto to either Ithor or Aeten 2 ect.
Also I should mention it would be nice to have squads instead of the individual units cause it does cause a lot of lag but also it means it takes a very long time for those units to deploy making it super easy to camp the landing zone.Other then that I can't think of too much besides reworking the planetary bonus's to make a bit more sense and reworking which planet can and can't build things like space casino's,mines,farms and gas refineries and lastly adding a build cap on BX Commando droids and other special forces like ARC's,Republic Commando's,Heavy Weapons Squads(Not the Z-6 gunner) and ARF troopers.
fournier161181  [developer] 27 Jan, 2020 @ 8:15am 
Originally posted by Eragon Minou:
A lot of the planets to the North could be linked together by hyperspace routes like Mintooine and Pannamant to Mon Cal,Mon Cal to Raxus,Raxus to Raxus Prime Raxus Prime to Felucia,Felucia to Rhen Var and for the Banking clan sector you could have Dantooine to Munnulist,Munnulist to Mygetto,Mygetto to either Ithor or Aeten 2 ect.
I like that idea ill put it onto the do to list
fournier161181  [developer] 27 Jan, 2020 @ 8:18am 
Originally posted by Eragon Minou:
Also I should mention it would be nice to have squads instead of the individual units cause it does cause a lot of lag but also it means it takes a very long time for those units to deploy making it super easy to camp the landing zone.Other then that I can't think of too much besides reworking the planetary bonus's to make a bit more sense and reworking which planet can and can't build things like space casino's,mines,farms and gas refineries and lastly adding a build cap on BX Commando droids and other special forces like ARC's,Republic Commando's,Heavy Weapons Squads(Not the Z-6 gunner) and ARF troopers.
Republic commandos should already have a cap also Im planing to make the clones in squads again. Right now the bonus's of certain planets need working on like lola sayu for example but I need ideas on what to put as a bonus and make it some what balanced
Dirdbert 29 Jan, 2020 @ 2:42pm 
I like clones as individual units so if you change them back to squads can you release the code for the individual units
Hoshigami 30 Jan, 2020 @ 1:19am 
Added Planet Ukio farm . this is agriculture planet. And added more planets about mygeeto and munnilinst for confederacy,for example Kallee,Old Biinir .
Better if the Republic is not able to immediately reach planets such as Mygeeto and Munnilinst and y can added only space for Ringo Vinda if you want. Added planet about Naboo and Crhistophsis - Ando . and PLanet Metalorn and hero Tambor for Cis.
https://pikabu.ru/story/galakticheskaya_karta_vselennoy_star_wars_2367429 u can use this resurs . Yaga minor for Republic with shipyard and Old Biinir to
Hoshigami 30 Jan, 2020 @ 2:15am 
And what is the meaning of the planet Toydaria if it isn’t possible to make a way to another sector of the galaxy using it? Add 5 levels for the space station on Ringo Vinda to build large ships Venator or Lucherhulk and etc. And can you make AI create a fleet from different ships and not the best spam?
Hoshigami 30 Jan, 2020 @ 2:15am 
Oh can you add mining for planet Munnilinst?
fournier161181  [developer] 30 Jan, 2020 @ 11:36am 
And what is the meaning of the planet Toydaria if it isn’t possible to make a way to another sector of the galaxy using it? Add 5 levels for the space station on Ringo Vinda to build large ships Venator or Lucherhulk and etc. And can you make AI create a fleet from different ships and not the best spam? [/quote balanceing the ai is hard in raw ive tested playing as the cis in easy/medium and the republic build a decent amount of different ships which you can see soon as I have battles recorded and rdy to upload onto youtube
fournier161181  [developer] 30 Jan, 2020 @ 11:41am 
And what is the meaning of the planet Toydaria if it isn’t possible to make a way to another sector of the galaxy using it? Add 5 levels for the space station on Ringo Vinda to build large ships Venator or Lucherhulk and etc. And can you make AI create a fleet from different ships and not the best spam?
Also good idea I should probably make toydaria be able to make a way to another sector of the galaxy
Goodman 4 30 Jan, 2020 @ 12:22pm 
Can you add more heroes from like K'Kruhk,the other Dark Acolytes Sora Bulq,Sev'rance Tann,Tol Skorr,Tholme
Wait could we have a system where instead of just getting most of your heroes for free could e have it to where we need a certain structure/planet to build them manually and have it to where if they die they either have to be rebuilt or stay died like in Thrawns Revenge?
BigDietrich 6 Feb, 2020 @ 8:00am 
it would be cool if players in GC are able to make corussand guard troopers when fox is in the orbit
Last edited by BigDietrich; 6 Feb, 2020 @ 8:00am
BigDietrich 6 Feb, 2020 @ 8:02am 
and if you add more clone commander oder captians it could work the same why get the commander in the orbit and you are able to make the troops
fournier161181  [developer] 8 Feb, 2020 @ 3:58am 
Originally posted by Eragon Minou:
Wait could we have a system where instead of just getting most of your heroes for free could e have it to where we need a certain structure/planet to build them manually and have it to where if they die they either have to be rebuilt or stay died like in Thrawns Revenge?
I could either make the wait time longer maybe 5-10 mins or certain heros like bossk and other bounty heros be recruited from a hutt palace for the cis
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