STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Fournier's RAW Submod
fournier161181  [developer] 26 Jan, 2020 @ 3:26am
Bugs
Here you can report the bugs you find so I can fix them.
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Showing 1-10 of 10 comments
Hoshigami 30 Jan, 2020 @ 10:30am 
Artificial intelligence does not completely build up its planets and does not always contain a garrison there
KilledJoy 5 Mar, 2020 @ 6:28pm 
Artificial intelligence does not completely build up its planets and does not always contain a garrison there
Vanilla EaW problem not mod related, all mods have this issue you can also find this issue on some vanilla gc's occours the most in Republic at war mod.
Last edited by KilledJoy; 5 Mar, 2020 @ 6:33pm
KilledJoy 5 Mar, 2020 @ 6:30pm 
Builds/Units drain cash by the second instead of 1 time purchase to build. Causes severe income problems, 500 credit items can be queued up with 0 credits.
fournier161181  [developer] 6 Mar, 2020 @ 8:48am 
Originally posted by KilledJoy:
Builds/Units drain cash by the second instead of 1 time purchase to build. Causes severe income problems, 500 credit items can be queued up with 0 credits.
ew kinda testing with that remake mod and Nojembres submod has the same feature might be a bit different with the remake mod tho
jacob0522 10 Mar, 2020 @ 11:02am 
I have really been enjoying the mod thus far so I thought i would inform you on a few bugs i noticed
1) Commander Fox model is not properly scaled with the other units, he is drastically smaller than the others
2) Plo Koon when standing still has an issue with his mask where it meshes away from his face when he goes into his standing still stance
3) Not really a bug, but the clone drop process is really slow and it would be great to see that be sped up if possible.
fournier161181  [developer] 10 Mar, 2020 @ 12:23pm 
Originally posted by jacob0522:
I have really been enjoying the mod thus far so I thought i would inform you on a few bugs i noticed
1) Commander Fox model is not properly scaled with the other units, he is drastically smaller than the others
2) Plo Koon when standing still has an issue with his mask where it meshes away from his face when he goes into his standing still stance
3) Not really a bug, but the clone drop process is really slow and it would be great to see that be sped up if possible.
Plo Koon is a regular RAW thing but ill see what I can do.
Zaithia 16 Mar, 2020 @ 1:46pm 
In skirmish:

When canceling a qued unit credits credits are not refunded.
Now in units are not requiring credits to be built.
Last edited by Zaithia; 16 Mar, 2020 @ 2:07pm
Mihajlo961x 27 Jun, 2020 @ 11:58pm 
The two biggest bugs I've found is that two of the new planets don't enter combat mode, the loading screen just keeps repeating after you hit the "begin" button. Everything else so far is pretty stable!

Edit: the planets are Cartao and the new CIS planet that starts with an "A" (near Rhen Var)
Last edited by Mihajlo961x; 28 Jun, 2020 @ 12:17am
fournier161181  [developer] 28 Jun, 2020 @ 3:22am 
Originally posted by Mihajlo961x:
The two biggest bugs I've found is that two of the new planets don't enter combat mode, the loading screen just keeps repeating after you hit the "begin" button. Everything else so far is pretty stable!

Edit: the planets are Cartao and the new CIS planet that starts with an "A" (near Rhen Var)
Oh! thank you
crono900 31 Oct, 2023 @ 3:15am 
3 small bugs are that when playing as republic in the From Ashes campaign starting at tech level 1. (1st bug) when you finally get to upgrade to level 2, you get Obi-wan, Anakin, and Rex. It should be Obi-wan, Anakin, and Ahsoka, as Rex deploys when you deploy Anakin in ground battles. (2nd bug) Rex also runs in T-pose every now and then in land battles. (3rd bug) Aayla Secura's Clone officer that gets deployed does not have a picture in ground battle.

Oh, my game keeps crashing, as well, that is why I stopped to send this report. Usually I can just start it up from the last save and it will work.

Something I've noticed is that the From Ashes Campaign planets get crazy defended as you get further away from Mon Calamari (Republic starting point) I would think that the occupying fleets would be based on the distance from the core worlds. So the core worlds would have high traffic like 60 fleet pop, were as out of the way locations (outer rim where you can build outposts) would have a fleet pop of about 15.

I think Ilium would be a better starting point for the Republic in From the Ashes, as you would be pushing back from the corner. How would I go about editing the starting points?

p.s. I know the last 2 paragraphs were not bugs but I thought I'd mention it all at 1 time. Also I am really enjoying your mod, Thank you.
Last edited by crono900; 31 Oct, 2023 @ 3:20am
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