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That new method worked for me while testing and so I released the update.
I mostly test the anvil in isolation in an extra area where there are no enemies and a bunch of anvils so I don't have to go look for them in the wild, then after those tests, I test it once more in a normal game and in that one run it worked for me so I assumed everything is fine.
The way that the statues triggered with my new update was, if the area on the anvil where the runes are is missing even just one pixel it will trigger the function. I have no idea what exactly triggers that randomly. Maybe if the anvil gets loaded offscreen, it doesn't have any pixels yet since they're not loaded, so it immediately assumes it's damaged.
Anyway, I disabled the feature again in an update yesterday, so for now it can't get defiled anymore.