Noita
Anvil of Destiny
Tsunderella 12 Jan, 2024 @ 1:39pm
Spell evolution lookup not generating
I havn't played in a long time, but i added a collection of mods that Evasia had and this mod. I do have the mod that ups the material limit to 4000 not too sure if thats related. but the error seems to be happening on the generation of spells_evolution_lookup.


Is there any way to see a verbose output of the errors to see whats specifically causing this?


i see two errors that could be related.

when starting a world:
Lua error doing Mods_ApplyLuaAppends(data/scripts/gun/gun_actions.lua) - [string "mods/spells_evolutions/files/actions.lua"]:102: attempt to concatenate local 'translated_name' (a nil value)
Lua error: [string "mods/anvil_of_destiny/init.lua"]:41: attempt to compare number with nil


When merging any wands(even with vanilla or no spells):
Error loading lua script - file doesn't exist: mods/anvil_of_destiny/files/scripts/spells_evolution_lookup.lua
LUA: Anvil of Destiny error: [string "mods/anvil_of_destiny/files/entities/anvil/an..."]:241: Anvil of Destiny error: [string "mods/anvil_of_destiny/files/scripts/spells_ev..."]:16: attempt to index local 'spells' (a nil value)
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Horscht  [developer] 13 Jan, 2024 @ 3:25am 
Does this only happen when Spells Evolution is enabled? Do both mods on their own work fine? As far as I can tell it's verbose enough and tells you where the error happens, mainly in Spells Evolution,
mods/spells_evolutions/files/actions.lua
line 102. Looks like
translated_name
never gets set because for some reason it either doesn't reach line 76, or
translated_name = GameTextGet(action.name)
fails, because the spell (action) has no
name
set?
Last edited by Horscht; 13 Jan, 2024 @ 3:26am
Tsunderella 13 Jan, 2024 @ 9:40am 
Was going to test with spells evolution off, but latest update fixed it i think
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