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if i make a real scale yamato it would be very, VERY laggy
yes i wanted to do that. I appreciate your support but actually the mod use 86mb RAM i guess and if i add more weapons... idk
To create a better "system" of targets to shoot
Modify the firing range and damage, making it more realistic but always taking into account the units within the game so that a balance between the mod and the vanilla units.
I want to clarify that I am new to RW modding, so many things are not clear and others are a bit complicated for my current state of knowledge.
...so, you'll be able to create different turret ranges and targets. Idk if you want to test having all the turrets (79 turrets in total; which include 58 AA cannons, 4 AA HMG; 12 dual-purpose cannons (air, sea and ground); 2 155 mm turrets; 3 main 460mm triple gun turrets.) to see how the engine handles it; however, testing would go a long way to get more RW modding experience anyway.
Also, maybe you can just release an "OP version" and/or "realistic version" with the OP stats I listed (like you did with the Moo battleship).
Oh it should not be too hard to change the armor value:
"Armor on average was 425 mm thick (armor value should be changed to 425) and the highest protection was 610 mm thick (turret face)."
or the HP:
"The ship displaced 72,000 tons at full load, so maybe 72,000 HP?"
The ship could also carry 2 fighter float planes, so fighter garrison maybe, idk.
It would be amazing!
Sorry for the very late reply, I've been very busy recently. How is the update going?
Im not working actually in this proyect but im making little changes and a new proyectile model for long turrets