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- the apostrophe is bugged in the description. It seems to come up as a question mark.
-the female crested helmet hair has a wonky hair card that isn't simulated properly.
-Winter gear cloth textures have strange edges, noticeable when dyed
-Forward Crest is ever so slightly too long and blocks view with bow at "full draw"
-Repairing items requires the wrong materials
By the way... Why have these breastplates for females little "teats" ? ^^
I mean... I understand, that this is the normal breast/acormus with another paint, but shouldn't it be better, if it has an own modell ?
Little Tipp: give the female the male breastplate. That make more sense historical and mechanical, because there is no longer an predetermined breaking point at the solar plexus. :-)
And fix that bouncing-teat-Problem. ^^
Hi Mortus, yeah the bouncing breast is a little annoying but at the moment, I've not got the time to re-skin them (they are all custom models ;) ). As for the nipples the male armour also has nipples. I did think about giving them the male breastplate but as the nature of the armour is anatomical to show off the form I decided that wouldn't look as good.
But yeah once I get this next armour piece into the game I might be able to take a look at the breast plate again.
Thanks for the feedback.
- Experimental improved bronze greaves take the leg slot and not the feet slot.
-the legs are invisible if you have the experimental improved bronze greaves at the same time equiped with the winter muscle cuirass and/ or the improved winter muscle cuirass.
- Improved leather wrist strap takes light material to craft it and not the heavy one.
- Why you not combined all the greaves with the experimental sandals? So the greaves and the feet are equiped with it in the feet slot.