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Kroxigors turn into Sacred Kroxigors
Ancient Stegadon turn into Ancient Stegadon (Engine of the Gods)
Also, upgrading Pegasus Knights to Royal Pegasus Knights might make more sense than Royal Pegasus-to-Hippogryph
I also think being able to quickly upgrade Empire Archers to Crossbowmen (And possibly Crossbowmen to Handgunners?) would be nice alongside huntsmen, since I see crossbows as being a more standard progression route in your normal game. Archers are just a very very low-tier unit that I imagine a player would want to get rid of pretty quickly so they can get to their more standard units, rather than the more specialised huntsmen
It might be interesting to upgrade Mortars to War Wagons (Mortars)
Maybe you could try upgrading Free Company to Pistoliers? Since they're both pistol-units?
I don't think I like how upgrading Skeleton Warriors to Tomb Guard requires 2 steps, while Skeleton Spears to Halberds requires only one
Another TK thing would be upgrading Chariots to Chariots with bows, as well as Ushabti to Ushabti with Greatbows.
Do Tomb King upgrades bypass unit caps? Because that might have a weird effect on the Tombking Playstyle.
It also strikes me as quite odd that Chaos Warriors have to go through Halberds before they can become Chosen.
You could probably have an upgrade from White Lions of Chrace to Swordmasters of Hoeth (dunno if it's loreful, but mechanically, swordmasters are a straight upgrade)
Similarly, an Eagle becoming a Pheonix could be cool (But I don't know much about pheonix biology, ahah.)
Maybe Archers (light armour) or Lothern Sea-Guard could, at a very high rank, upgrade to Sisters of Avelorn?
I think going from skink cohort, to Javelins (rank 4?) to skirmishers is pretty logical, possibly branching to Red Crests at one stage.
Also, Feral bastiladon-to-bastiladon-with-a-thing-on-it's-back would be good
Also possibly Cold-One Rider to Horned one at a higher rank
Also what about upgrading heroes, for example a vampire hero into a vargulf?
I don't think it's worth doing heroes.
Glade guards>Deepwood scouts>Waywatchers
Glade guards with magical arrows>Deepwood scouts with magicl arrows
Alternatively, getting to a high enough rank as a spear-elf might get you to the point of learning to shoot a bow and become a Sea-guard
Would there be any way of making the cost of upgrading a unit depend on the unit type? Upgrading from Spears to Spears-with-shields seems somewhat pointless when it's cheaper to simply disband the unit and recruit a new one at full health.
Feral Bastiladons to Ark of Sotek/Revivification Crystal/Solar Engine
Feral Stegadon to Stegadon
Stegadon to Ancient Stegadon
Ancient Stegadon to Engine of the Gods
And also for Swordmen to go to Battle Pilgrims then onto Foot squires?
Vampire Counts:
Black Knights>Blood Knights
Zombies>Skeleton Warriors (meat sloughs off eventually?)
Skeleton Warriors>Skeleton Spearmen
Cairn Wraiths>Hexwraiths
Vampire Coast:
Zombie Pirate Deckhands Mob>Zombie Pirate Deckhands Mob (Polearms)
Depth Guard > Depth Guard (Polearms)
Zombie Pirate Gunnery Mob > Zombie Pirate Gunnery Mob (Handguns)/ZPGM (Bombers)/ZPGM (Hand Cannons) > Deck Gunners
Rotting Prometheans > Rotting Promethans Gunnery Mob
Deck Droppers > Deck Droppers (Bombers) / Deck Droppers (Handguns)
Since the vampiric factions seem to be controlling these corpses more or less directly, I figure their actual weapon proficiency is a ... dodgy subject as far as zombies and skeletons are concerned anyway.
Zombies probably shouldn't upgrade to Depth Guard, seems weird for them to become vampires all of a sudden. Zombies > Crypt Ghouls also occured to me, but I think I saw mention that WH ghouls aren't entirely dead somewhere? Not really sure on that front.