ARK: Survival Evolved

ARK: Survival Evolved

BoostedPVP 2.1
 This topic has been pinned, so it's probably important
BenjaScope  [developer] 28 Jan, 2020 @ 8:30am
Changelog and some general mod information
Its practically the same mod, i just adjusted some weapon positions and textures, also the Boosted Quetzal no longer has a collision problem when when meshing into other dino textures.

The main reason i had to reboot the old mod was a corruption in my safe file of the mod, i just wasnt able to load it into the dev kit after reinstalling my windows.
The old version works fine, but i just won't be able to update it.

The Boosted PVP 2.1 mod is the only one i will be able to update from now on.

If you are running one of the older versions, just swap it out to this one in the next wipe.

The Mountain Dew buff was increased from 900 to 1000 seconds (the ond Mountain Dew gave you the Battle Tartar resistence, the new one will give you slightly less of that buff), the Boosted Quetzal babys will take a little more time to mature und i decreased its Damage values for the imprinted Quetzals slightly, so compared to a Rex, the Boosted Quetz does less damage now. In the older Mod, the imprint buff on the Quetzals' Damage values was higher than on a Rex - what was a bit too OP even for boosted servers.
The Dlore Sniper will 2 shot anymax armor, but will have a long reload after those 2 shots.
The M107 Sniper has a 5 shot magazine and will also 2 shot max armor, but has a longer time between those 5 shots and less weapon stabilisation - but is able to dish out quite some damage to dinos.
The best sniper for PVP will be the 10 shot carbon sniper, that shoots slightly faster than the standard automatic sniper, will 3 shot max armor and also isnt as stable with the weapon sway as the dlore or the m107.
Just combine any of those snipers with the Mountain dew buff for PVP.
Keep in mind that you are able to feed the mountain dew to your dinos, they will have the same buffs applied as the players:
More damage output, more damage resistence, stamina and oxygen buff (quite handy for underwater raiding with paracers), increased HP recovery AND a really important buff for the server performance, the mountain dew buff will feed your daeodons, meaning you won't have to teleport them from place to place to continue healing with them - which laggs the server and if you have like 8 daeodons on passive healing like mutible high hp dinos and get out of render distance, it can crash the whole server if you come back.
Also i changed the crafting requirements for the mountain dew, so you wont accidentaly craft shadow steaks in the s+ industrial cooker.