Team Fortress 2

Team Fortress 2

Dr. Al Coholic's 4th Law
Mr. Light 26 Jan, 2020 @ 3:42pm
Obligatory Stats Discussion
:hammerheadsnark:
< >
Showing 1-15 of 44 comments
FlameThrowerFIM 26 Jan, 2020 @ 5:19pm 
I don't have any exact ideas but heck if I try to at least lay the groundwork for something

- Perhaps something involving lasers (duh)
- A concept based off the three (technically fourth being zeroth law) of thermodynamics
- Something similar yet totally different to the Cow Mangler and Pomson

Hope this gets something started
Aiko 26 Jan, 2020 @ 5:42pm 
I think this weapon should be like the cow mangler but with different ways it can charge shot and do less damage to buildings , it shoots directly meaning it does not have rollers and it takes cloak uber away
Tofad 26 Jan, 2020 @ 5:43pm 
Iron bomber reskin
Надрозум 27 Jan, 2020 @ 7:59am 
Shooting with a plasma balls. Balls stick to the walls and will blow in 3 seconds. Infinite ammunition, like other energy weapons, - damage, because you can spam. U can shoot more bombs then a stock launcher before overheat
FlameThrowerFIM 27 Jan, 2020 @ 5:51pm 
Originally posted by Dealiylauh:
*Fires energy projectiles similar to the Short Circuit's energy ball, but smaller*

Shots explode on impact or after 3 seconds
On hit: Radiate
Wearer can Radiate themself
Deals only 20% damage to buildings
-30% damage penalty on non-direct hits

Radiate is similar to bleed, but deals 50% more damage, only hits every other tick, and does not go away with time

I have this idea, but I don't know where I can take it or how to articulate my idea better.

Could there be a detonate mechanic, similar to the Pyro's Detonator?
Bass Trombone Guy 27 Jan, 2020 @ 6:20pm 
has infinate ammo like other grorborg weapons does 50% more damage to buildings does 50% less damage against players (making it a anti sentry weapon) on hit on sentry makes it 20% weaker (in terms of damage not hp) for 5 seconds alt fire takes 2 seconds to charge uses entire clip does minicrit damage to building and crit damage to players (but it only does 50 damage so it would only be 150 damage and against building would probally be able to 1 shot a building) but is very slow slower than bison projectliles allowing for engineer to possibly save buildings but if doesnt then nest is ded has same reload speed as stock
Sirpikmin9000 27 Jan, 2020 @ 8:40pm 
Originally posted by the heavy weapons guy:
has infinate ammo like other grorborg weapons does 50% more damage to buildings does 50% less damage against players (making it a anti sentry weapon) on hit on sentry makes it 20% weaker (in terms of damage not hp) for 5 seconds alt fire takes 2 seconds to charge uses entire clip does minicrit damage to building and crit damage to players (but it only does 50 damage so it would only be 150 damage and against building would probally be able to 1 shot a building) but is very slow slower than bison projectliles allowing for engineer to possibly save buildings but if doesnt then nest is ded has same reload speed as stock

also, when one of the projectiles hits a surface, they should bounce once then explode into a small explsion , unless they hit something, then the explsoion is the same,
leaf 27 Jan, 2020 @ 11:33pm 
Like a grenade launcher but 20% damage penality, projectiles dont have gravitation and they bounce on surfaces
Neo_Prime 28 Jan, 2020 @ 5:04am 
shut up just wait until Karma will do his own stats
Tofad 28 Jan, 2020 @ 10:16am 
Originally posted by ShatteringMagenta:
shut up just wait until Karma will do his own stats

No U
The Fourth Law

Lvl 1-100 Plasma Launcher

(+)Energy Weapon: Infinite ammo

(+)Sticky Grenades: On direct hit, the grenades stick to their victim rather than detonating. Grenades stuck to enemies have a 10% blast radius bonus.

(+)Unstable: Grenades will immediately detonate if they are caught in any explosion or if the victim takes explosive damage or self damage

(+)Neutralizer: Grenade explosions vaporize enemy projectiles caught within them

(-) 25% blast radius penalty on grenades not stuck to enemies

(-) Grenades stick to surfaces and do not bounce and roll

(-) Grenades will harmlessly disperse when airblasted, even when stuck to an enemy

(-) 20% slower fuse time

A chain-reaction-based kinda-defensive retro-futuristic sidegrade, rewarding... something, I'm sure. Inspired by the Plasma grenades from Halo and also the Short Circuit.
Last edited by = Uber the Sylveon ツ =; 28 Jan, 2020 @ 12:49pm
Neo_Prime 30 Jan, 2020 @ 12:43am 
Originally posted by Tofad:
Originally posted by ShatteringMagenta:
shut up just wait until Karma will do his own stats

No U
no that would be JOE MAMMA
Conker 30 Jan, 2020 @ 1:45am 
My Stats for the The 4th Law:

(+) Fires Projectile Ball that can bounces off walls, floors and ceilings up to 3 times (Each bounce reduce damage by 15% and after the 3rd bounce it's exploded)
(+) Alt-fire: A charge into 1 big projectile thats deal more damage (require all 4 clip to do it)
(+) require no ammo

(-) No random critical hits
(-) Deals only 20% damge to buildings
(-) Minicrits whenever it would normally crit
76561198962684739 31 Jan, 2020 @ 4:15am 
one fo the stats i can think off is that prjectiles shoot straight and can bounce off 3 times at least
< >
Showing 1-15 of 44 comments
Per page: 1530 50