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Suggested improvement: G-IR Target should not be moved by the explosion in order not to lose it and not have to put it back.
Missiles destroying stuff at predefined distances is how I made them work. I dont realy know how I could improve the code to check if there is a wall or something in the way of the explosions so this will just remain how they work for now.
Also good suggestion with the ir target not moving but I tried to fix that and just caused more bugs lol.
Okay, thanks for the reply. I don't know the Lua language but in Wiremod there is a way to test it with the "Can see" command.
The command tests whether entity B can be seen by entity A.